Monstrous Eyes
Routine
Image | |
Type | Defensive Routine |
Responses to Functions
Function | Message | U | Result |
---|---|---|---|
Offense = 2 | You crash one of the eyes, but it just grows back two more. It's probably just a neat visual effect, but you have to admit it's a bit intimidating. | 4 | |
Offense ≥ 3 | You crash one of the eyes, but it just grows back two more. Undaunted, you continue your assault until nothing remains but scattered bytes. | 4 | Gain 2 XP, removes routine |
Wideband Assault only | Your Wideband Assault crashes out the eyes, blinding the system in one stroke. | 2 | Gain 2 XP, removes routine |
View | The eyes seem like an upgrade of your basic "Watching Eyes" system. Among other advancements, they've been equipped with powerful heuristics to judge the potential threat of intruders and programs. Unfortunately, as with all heuristics, it will only bear out its own base assumption… in this case, assuming the worst. |
? | |
Command Defense Other |
The eyes passively report your commands. | ? |
Active Responses
Every round, you also get:
With Defense:
The eyes cannot see through your defenses, but seem to assume the worst.
(+1 Unsubtle)
Or, with negative unsubtle and/or powercode active?
The eyes peer into your programs as though judging you for the Manual Search you have not yet used.
It feels as though the eyes are judging you stylistically as well as morally.
Or if there are no available tools left to use:
The eyes stare at you as though judging you for crimes you have not yet committed.
(+2 Unsubtle)
Otherwise:
The eyes peer into your programs as though judging you for the <function> you have not yet used.
Raises alert by the unsubtly of that function
Sources
page revision: 21, last edited: 01 Jul 2016 15:35