Effects
Some game actions are tagged as good or evil, and some actions trigger on this. Many come from choosing specific choices in choice encounters; for example, choosing to attack a human is generally considered evil.
On Podcast #52, Kinak explains the mechanics in detail - good or evil actions have a magnitude associated with them, which can theoretically be unlimited but in practice tends to range from -20 (very evil) to +20 (very good). For simplicity, we use a scale of 1, 2, 3, 4 on the wiki (corresponding to 5, 10, 15, 20 points). The most obvious item that triggers on morality choices is the unearthly coin.
There are also some minor-level acts that also trigger (at some level less than 5 points), so the unearthly coin doesn't even trigger but some other sources do, see below. (eg. buying explosives from the Eurasian Arms Dealer)
Triggers
Source | Response | Notes |
---|---|---|
Unearthly Coin item | Gives Warm/Hot/Blistering/Searing Coin effects for 1-4 good acts and Cool/Cold/Freezing/Numbing Coin effects for 1-4 evil acts, respectively | No other Coin effect can be active; and maximum morality is capped by your Will |
Black Rose Bud/Bloom/Rose items | Believed to grow with evil actions, irrespective of magnitude | Needs investigation |
Shining Glasses item | Attacking an opponent from a ≥2 evil choice encounter | Grants Psychotic Break, sometimes |
Psychotic Break technique | Gives distinguishing results from attacking an opponent from 1 evil and ≥2 evil choices | |
Wings Of Glass technique | Enhanced when attacking an opponent from a good combat | Requires Etheric |
Born of Sorrow skill | Heals 2-5 HP on any evil action, irrespective of magnitude | Seems to trigger on some things that don't even trigger Cool Coin, (eg. buying explosives from the Eurasian Arms Dealer) - needs investigation if there is another minor-level evil magnitude |
Dark Bloom effect | Adds additional turns with evil actions, irrespective of magnitude | Needs investigation |
Spark Of Forgiveness skill | Gives/ups 20 turns of Spark Of Forgiveness on good choices, removes all energy of it on evil choices | |
False Forgiveness skill | Gives 1 turn of Cycle of Forgiveness on evil choices resulting in combat | |
Chains of Regret Skill | Gives/refills 20 turns of Chained by Regret on evil choices, removes all energy of it on good choices (good vigilante combat encounters do not count) | |
Raider Mask item | Attacking an innocent opponent | Grants Raider Ambush technique |
Southside Park (Before Quest)
- Burning Barrel: Offer him your trenchcoat Choice: Good 2
- Burning Barrel: Help the Ganger Choice/combat: Evil 2
- Burning Barrel: Help the Ganger, after giving your trenchcoat Choice/combat: Evil 3
- Pick a Side: Help the Homeless Choice: Good 1
- Pick a Side: Help the Ganger Choice/combat: Evil 1
- Abduction: Try to rescue him Choice/combat: Good 3
- Abduction: Trail them Choice/combat: Evil 1
- Vigilante Justice: (All Vigilante encounters) Combat: Good 1
Southside Park
- Evil Eye in the Park: Do what it wants Choice: Evil 4
- Evil Eye in the Park: Listen to its words Choice: Evil 2
- Ex-Fang In The Park: Rough him up Choice: ? Evil
- Ex-Fang In The Park: Kill him Choice/combat: ? Evil
- Abduction: Try to rescue him Choice/combat: Good 3
- Abduction: Trail them Choice/combat: Evil 1
- Homeless Addict: Give him a crate Choice: Evil 1
Buried Lab
- Southside Lab Corpsepile: Lay them to rest Choice: Good 1
Abandoned Building
- Thugs Playing Cards: Toss a grenade over Choice: Evil 1
- Beaten Man: Sneak away Choice: Evil 1
Waterfront (Before Quest)
- Dock Chat: Charge in with guns blazing Choice/combat: Evil 2
- Dock Chat: Collect the Fang's debts Choice: Evil 1
- Illegal Transaction: Interrupt the Deal Choice/combat: Good 2
- Illegal Transaction: Charge In Choice/combat: Evil 2
- Illegal Transaction: Blackmail the Guard for Money Choice: Evil 1
- Pile of Crates: Wait for a opening Choice: Evil 1
- Pile of Crates: Get the Fang's money Choice: Evil 1
- Pile of Crates: Charge In Choice/combat: Evil 1
Waterfront
- Pile of Crates: Wait for a opening Choice: Evil 1
- Pile of Crates: Charge in Choice/combat: Evil 1
- Whispers with Midgard: Charge in Choice/combat: Evil 1
- Whispers With Midgard: Shoot him dead Choice: ? Evil
- Fishing Tales: Arm Wrestle Choice: Evil 1
- Fishing Tales: They must die Choice/combat: Evil 2
- Fishing Tales: Pass the thermos Choice: Good 1
- Magical Delivery: Offer it the jar Choice: Evil 3
- Magical Delivery: Offer it the poison Choice: Evil 1
- Bauble Fish: Give it the bauble Choice: Evil 2
- Pursued Guard: Jump in front of the creature Choice/combat: Good 2
- Pursued Guard: Leave him to die Choice: Evil 2
- Grateful Guard: Charge him Choice/combat: Evil ? (≥2)
- Third Eye Smuggling: Steal some crates Choice: Evil ?
- Familiar Face: Fire away: Choice/combat: Evil ?
- Third Eye Shakedown: Rush to defend Choice/combat: Good 1
- Third Eye Shakedown: Rush to kill Choice/combat: Evil 3
- Third Eye Shakedown: Wait and listen Choice: Evil 1
- Desperate Dock Guard: Offer Eclipse for Peace Choice: Good 1
- Desperate Dock Guard: Sell him Eclipse Choice: Evil 1
- Desperate Dock Guard: Leave them Choice: Evil 1
- Desperate Dockhand: Offer him a crate to share Choice: Evil 1
- Desperate Dockhand: Pick his pocket Choice: Evil 1
- Crate Shipment: Make him an example Choice/combat: Evil 1
- Vigilante Justice: (All Vigilante encounters) Combat: Good 2
Sewer Hideout
- Mushroom Guide: Attack it Choice/combat: Evil 1
- Mushroom Charge: Turn on it Choice/combat: Evil 1
- Sleeping Fangs: Burn it down Choice: Evil 4
- Sleeping Fangs: Steal what you can Choice: Evil 1
- Trio of Guards: Add the Eclipse to a coffee Choice: Evil 4
- Fang Boss: Confront him Choice: Good 2
- Fang Boss: Go for sabotage Choice: Good 4
- The Stash: Burn them Choice: ≥Good 3
- The Stash: Steal them Choice: ? Good
Dockside Sewers
- Bat Colony: Rile them up Choice/combat: Evil 1
- Faerie Target: Capture it Choice: Evil 2
- Faerie Target: Get closer and capture it Choice: Evil 2
- Fang Addict: Give him a crate Choice: Good 1
- Fang Addict: Sell him a crate Choice: Evil 1
- Clipboard Dilemma: Gun him down Choice: Evil 2
Mushroom Cavern
- Ancient Shroom: Ask to help Choice: Good 2 || ||
- Mushroom Servant: Pitch in Choice: Good 1 || ||
The Quad (During Protest)
- Fleeing Pool Shark Pre Quest: Say he's with Midgard Choice: Evil 1
- Wave of Protesters: Pickpocket your way out Choice: Evil 1
The Quad
- Captured Pool Shark: Charge him/Just kidding, die! Choice/combat: Evil 1
- College Druggy || "Give him a crate** Choice: Evil 1
- Horrible Poet: Crack skulls Choice/combat: Evil 2
- Insulting Punk: Beat him down Choice/combat: Evil 1
- Mistaken Punk: Show him police brutality Choice/combat: Evil 1
- Student Selling Books: Rush her Choice: Evil 4
The Happy Hour
- Passed Out Man: Prop him up Choice: Good 1
- Pool with a Pro: Keep it Choice: Good 1
- Everyday Disco: Pick pockets Choice: Evil 1
- Everyday Disco: Start a fight (with pop music) Choice/combat: Evil 2
- Everyday Disco: Start a fight (with spooky music) Choice: Evil 2
- Passed Out Man: Search him for goodies Choice: Evil 1
- Pool Game: Cheat him Choice: Evil 1
- Slick Third Eye: Here, have a crate Choice: Evil 1
- Slick Third Eye: I'll sell you a crate Choice: Evil 1
Art Museum
- Recommended Donation: Have ten Choice: Good 1
- Recommended Donation: Take fifty! Choice: Good 1
Ghost Ship
- The Helm: Reefs (if you saved all the corpses) Choice: Good 4
- Trapped Navigator: Alright, I'll help Choice: Good 2
Fourth Floor
- Bloodied Scientist: Give him an antidote (with MBR antidote) Choice: Good 1
- Bloodied Scientist: Give him an antidote (with Slags antidote) Choice: Good 4
- Bloodied Scientist: Treat him medically (if you save him) Choice: Good 4
Fractured Reflection
- Child Playing Solo: Run around Choice: Good 1
- Child Playing Solo: Play hide-and-seek Choice: Good 1
- Child Playing Solo: Give her a flower Choice: Good 2
- Hermit and Girl: Head for the flowers Choice: Good 4
- Small Hut: Give her a mushroom Choice: Good 1
- Small Hut: Search under everything Choice: Good 1
Needs spading | |||||
---|---|---|---|---|---|
Buried Lab | Southside Lab Corpsepile | (burying them) | ? Good | ||
Fourth Floor | Bloodied Scientist | (various options) | ? Good | ||
Ghost Ship | Trapped Navigator | (various options) | ?? | ||
Ghost Ship | The Helm | (with varying #s of corpses saved and killed) | ?? | save all+reefs=good 4 | |
The Quad | Maxwell in Need | (agreeing to help) | ?? | ||
The Quad | Captured Pool Shark | (multiple options) | ?? | ||
Sewer Hideout | Imposing Man | (both options) | ?? | ||
Sewer Hideout | Fang Boss | (both options) | ?? | ||
Sewer Hideout | Empty House | (multiple options) | ?? | ||
Sewer Hideout | Sleeping Fangs | (multiple options) | ?? | ||
The Happy Hour | The Watch | (stand back) | ?? | ||
Tainted Shoreline | Andrea the Grad Student | (multiple options) | ?? | ||
Tainted Shoreline | Massive Oil Slick | (zombie: accepting quest, learning techniques, killing it) | ?? |
Outside the Slags | |||||
---|---|---|---|---|---|
Ghost Ship | Trapped Navigator: Die, abomination! Choice: Evil 1 | ||||
Ghost Ship | Trapped Navigator: You need to die Choice: Evil 1 | ||||
Midgard Bioresearch | Quartet of Doctors: Death to all Choice: Evil 4 | Attacking innocents | |||
The Slags | |||||
The Slags | Gate out of the Slags: Kill him anyway Choice: Evil 2 | ||||
Midgard Laboratory | Operating Theatre | (various options) | ≥Evil 2 | "assisting doctors" | |
Contacts | |||||
- | The Squatter King: Tell him the truth Choice: Evil 2 | If you killed his son | |||
Skills | |||||
- | Kingly Favor: Make me stronger Choice: Evil 1 | Only confirmed for the not upgraded versions on the Ghoul King's favors. | |||
- | Kingly Favor: Teach me your ways Choice: Evil 4 | ||||
- | Ghoultouched | Eating Humans | Evil 2 | ||
- | Ghoultouched | Eating other sentient creatures | Evil 1 | ||
Items | |||||
- | selling Anthony's watch | Evil 1 | |||
- | selling a crate of stolen medicines | Evil 4 | |||
- | selling mailing lists | -> | 10+ sold at once for Evil 4, 8-9 for Evil 3, 5-7 for Evil 2, 3-4 for Evil 1 | ||
Tunnels Of The Black Book | Towering Figure: See if he bows Choice: Evil 2 | ||||
(limited time content) | |||||
Waterfront | Guard Heading Home: Beat him down Choice: Evil 2 | ||||
The Quad | Halloween Candy Drive: Make him buy yours Choice: Evil 1 | Halloween 2010 only | |||
The Quad | Halloween Crates: Steal some Choice: Evil 1 | Halloween 2010 only | |||
The Quad | Halloween Crates: Destroy them Choice: Evil 1 | Halloween 2010 only | |||
Basement Ballroom 2010 | Artful Decorating: Kill him Choice: Evil 1 | Attacking innocents? Halloween 2010 only |
|||
Basement Ballroom 2010 | Bright Green Punch: Break a barrel Choice: Evil 1 | Halloween 2010 only | |||
Basement Ballroom 2010 | Crates for Delivery: Skim off the top Choice: Evil 1 | Halloween 2010 only | |||
Basement Ballroom 2010 | Crates for Delivery: Trash them Choice: Evil 1 | Halloween 2010 only | |||
Basement Ballroom 2010 | Crate Towers: Hand out Eclipse Choice: Evil 1 | Halloween 2010 only | |||
Basement Ballroom 2010 | Empty Stage: Dismantle one Choice: Evil 1 | Halloween 2010 only | |||
Basement Ballroom 2010 | Empty Stage: Smash one Choice: Evil 1 | Halloween 2010 only | |||
Basement Ballroom 2010 | Empty Stage: Steal the strays Choice: Evil 1 | Halloween 2010 only | |||
Basement Ballroom 2010 | Goddamn Cute Bats: Tear it down Choice: Evil 1 | Halloween 2010 only | |||
Basement Ballroom 2010 | Party Promoting Punk: Encourage destruction Choice: Evil 1 | Halloween 2010 only | |||
Basement Ballroom 2010 | Party Promoting Punk: Throw down Choice: Evil 1 | Attacking innocents? Halloween 2010 only |
|||
Basement Ballroom 2010 | Smashy, Smashy: Lend a hand Choice: Evil 1 | Halloween 2010 only | |||
Basement Ballroom 2010 | Crate Towers: Topple the crates Choice: Evil 2 | Halloween 2010 only | |||
The Happy Hour | Apathetic Argument: Flip the table Choice: Evil 4 | Attacking innocents? Halloween 2010 only |
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Basement Ballroom 2010 | Bright Green Punch: Add a handful of Eclipse Choice: Evil 4 | Halloween 2010 only | |||
Basement Ballroom 2010 | Bright Green Punch: Add Eclipse residue Choice: Evil 4 | Halloween 2010 only |
Needs testing
Eclipse Distribution Encounters |
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Selling/Trading Crates |
ALL EXCEPT: |
(none tested for magnitude yet) |
Giving Crates Away |
ALL EXCEPT: |
(none tested for magnitude yet) |
Miscellany |
---|
Letting Mikhail keep the 50 credit advance |
Letting Mikhail keep the 500 credit reward |
Sabotaging various types of sites |
Attacking Innocents
NEEDS TESTING FOR MAGNITUDE ; ALSO ADD ANY THAT ARE MISSING
- Unsilencing the corpse on the lake, then attacking it (with gourd in possession). [Is this the one in the Massive Oil Slick or the Beach Corpse?]
WORK THIS INTO NEEDS TESTING TABLE ABOVE
& link directly to encounters
Unnecessary Roughness
- 'Making an example' of a docks worker under your gang's control.
- Burning the guards in their barracks in the sewer hideout.
- Slipping Eclipse into the Fangs coffee in the Sewer Hideout.
- Roughing up the waterfront fang (post quest, at the black market)
- Choosing "Shoot him", with "him" being Subject S43 in the Midgard Laboratory
- attacking the mushroom man in the sewers post-quest
- chasing and attacking a nonhostile mushroom man in the mushroom grove
- arm wrestling dock hands when you're far too strong for them
Theft
- Blackmailing a dock security guard for money.
- Pickpocketing the Desperate Dockhand
- Stealing a spherical egg from the shoreline nest
- Choosing to "Pickpocket your way out" of the Wave of Protesters
- || Fourth Floor || Bloodied Scientist: ** Steal his helmet" || > 1 Magnitude ||
Miscellaneous Depravity
- Walking away from the captured David
- Sabotaging a skeleton in Halloween Setup
- Attempting to rile up the crowd with the punk in The Quad During Protest, without a sign equipped.
- Listening to the Evil Eye in the park
- Leaving the recently deceased scientist in the damaged building for the vermin.
- Trapping Fae:
- Showing the fairy in the sewers your jar and then capturing it.
- Capturing the fairy and giving it back to the fish thing.
- Giving a trapped faerie to the sea creature
- Choosing "Trap the Light" in the King of the Fae choice encounter
- Making a deal with the Ghoul King for Born of Sorrow.
- Buying a massive weapons crate
- burning down an Ancient Thatched Hut (cold coin)