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Encounter Conditions
Offered to buy in Pick a Side
Initial Text
A pair of gangers approach from the edges of park. One gestures at you and displays a few white pills in his hand.
"I told you I'd get you something good. Ten cred each. You won't regret it."
Summary of Choices
- Take one - Lose 10 credits, gain 1 Eclipse otherwise Fight 2 Gangers who can drop Eclipse
- Take four - Lose 40 credits, gain 4 Eclipse otherwise Fight 2 Gangers who can drop Eclipse
- Jump them - Fight 2 Gangers who can drop Eclipse
- No thanks - Walk Away
Choice Text and Results
Take one
You transfer over ten credits and he hands you a small, white pill stamped with a strange logo. It feels strange in your hand, as though its size and texture change subtly.
He nods curtly. "Enjoy the Eclipse. We'll be around if you want to see any more."
If you do not have 10 credits:
He snarls "I'll show you for wasting my damn time" and pulls his gun. His fellow ganger seems surprised by the sudden violence, but joins in a moment later.
(Fight two Gangers)
this combat gives a chance for each Ganger to drop some eclipse
Take four
You transfer over forty credits and he drops four tablets into your hand. They feel subtly different from moment to moment, as though they're growing and shrinking… or perhaps it's your imagination.
"Don't have too much fun all at once. Eclipse makes you see crazy shit sometimes." He smiles slyly.
You found: 4 tablets of Eclipse
(Lose 40 credits)
If you do not have 40 credits:
He snarls "I'll show you for wasting my damn time" and pulls his gun. His fellow ganger seems surprised by the sudden violence, but joins in a moment later.
(Fight two Gangers)
this combat gives a chance for each Ganger to drop some eclipse
Jump them
You jump the pair of them. They seem startled for a moment, as though they're unused to other people visiting violence on them, but do draw their guns after they regain their poise.
(Fight two Gangers)
this combat gives a chance for each Ganger to drop some eclipse
No thanks
The closer ganger clucks his tongue in irritation and both make their way back towards the edges of the park.
See Walk Away