Noncombat Use For Techniques
The major use for Techniques is in combat, however there are a handful of places where it matters in non-combat contexts.
In general, these checks do not require the techniques to be in your deck, but merely that they are known to you.
| Technique | Encounter | Result |
|---|---|---|
| Release the Hounds | Dr. Johnson, I presume | Checks if you have any known copies of, and can consume instances. |
| Light of the Eye | Static TV Programs | Different messages, if you know enough copies with Third Eye Technique |
| Angular/Blocky/Flowing/Mysterious Scripts | Called Back to the Tablet | Learn Rune techniques, and consume instances. |
| Evil Eye | Starry Gaze In The Museum | Learn Starry Gaze and consumes instances. |
| Sword techniques | descrambled TV | Different result if you have in your current deck BUT don't actually have a sword equipped. |
| Various | First Person Shooter in the Open Computer Lab | checks your techniques to determine what kind of weapon you use. |
| National Call | Hunting Fire | Consumes instance to pass the encounter. |
| Orbital Demonstration | Hunting Fire | Consumes instance to pass the encounter. |
| Clustered Shot | Chained Freight Elevator | Unlocks the elevator (requires automatic weapon) |
page revision: 8, last edited: 09 Oct 2023 11:34