Opponents Stat Table

See notes at the bottom of this page on how these stats are calculated, and how you can help add to this table.

This page gets occasionally out of date, please double check against individual opponent pages first. Some values are listed as "∞" meaning "very high", seemingly beyond our scope to check.

Stats

Note: Dashes in the power columns indicate that this opponent has no techniques of that type; it is therefor unlikely that it would have any of this power. Some opponents may actually have some power here for other reasons.

Attribute Power Defense
Opponent XP HP P R S W M R F E S Ev Un M R F E S Re
Angered Rat 3 15 2 2 2 4 0 - - 0 - 2 0 0 0 0 2 0 0
Artyom 4 50-57 20 10 30 2 - - - - - 0 2 0 0 8 0 0
Assistant Vice President 5 54-75 70 50 70 - - 14 - - 10 0 5 7 5 7 5 5
Bat Swarm 2 20 10 10 4 2 1 - - - - - 0 4 3 -4 2 8 0
Burrowing Drone 3 30 5 5 10 0 4 - - - - 0 6 2 2 10 6 0
Burrowing Centipede 4 40 10 10 5 5 9 - - - 4 0 6 6 -2 10 6 0
Call Center Boss 3 25-26 4 4 6 0 - - - 4 - 4 4 0 0 0 2 0
Call Center Worker 2 12-16 4 2 2 2 0 - - - 2 0 0 0 0 0 2 0 0
Ceiling Turret 2 10 4 0 0 0 - 0 - - - 0 0 6 0 0 2 2 0
Construction Crew 2 12 2 2 4 2 4 - - - 0 - 0 3 0 0 0 1 0
Contract Inspector 3 12 10 6 2 2 - 5 - - - 0 0 0 0 0 0 0 0
Cornered Rat 0 1 2 4 1 0 0 - - - - 2 0 0 0 0 0 0 0
Counterculture Partier 2 15 3 3 6 3 4 - - - - 0 0 2 2 0 -2 0 0
Dancer 1 5 1 2 2 1 1 - - - - 2 0 0 0 0 0 0 0
Dazzling Cloud 3 20 0 0 0 4 - - - 0 - 0 5 5 0 0 5 0
Demonic Bouncer 3 30 10 10 8 12 - 0 - - - 0 0 2 2 0 0 4 0
Dock Security 2 20 2 2 2 2 - 0 - - - 0 0 0 1 0 -1 0 0
Dockhand 1 10 1 1 1 1 0 - - - 0 - 0 2 0 0 0 0 0
Dockside Ganger 2 12 1 1 1 1 - 0 - - - 0 0 0 1 0 -1 0 0
Downtown Janitor 2 14-17 4 4 4 3 - - - 0 0 0 4 0 2 0 0 0
Drone Hound 3 20 4 3 3 0 0 0 - - - - 0 2 2 2 2 2 0
Drone Statue 2 20 10 10 10 0 4 - - - - - 0 5 5 5 10 5 0
Drunken Dancer 1 7 1 2 2 1 2 - - - - - 0 3 0 0 0 0 0
Drunken Tiger 3 30 6 6 12 6 4 - - - 4 3 0 0 2 0 2 0 0
Duct Drone 4 25-32 8 8 0 4 8 4 4 4 0
Duct Spider 4 27-31 8 14 10 4 4 4 8 4 0
Fae Dancer 1 10 2 6 3 2 1 - - - - 2-7 0 0 0 0 0 0 0
Faceless Worker 2 26 2 2 6 6 4 - - - 2 - 0 0 4 -2 0 4 0
Family Enforcer 3 30 6 6 10 6 6 2 - - - - 0 1 2 0 0 0 0
Fashionable Visitor 2 14-22 5 4 14 0 - - - -
Filthy Bum 2 12 1 1 2 1 0 - - - - 0 0 0 0 0 0 0 0
Flesh Mannequin 4 69-80 6 12 18 0 8 0 0 15 0 0
Flying Eye 3 30 6 6 0 4 0 - - 0 - 0 6 2 2 0 4 0
Gang Enforcer 3 25 3 3 3 3 - 0 - - - 0 0 1 1 0 0 0 0
Ganger 2 10 2 2 2 2 - 0 - - - 0 0 0 0 0 0 0 0
Ghoul 3 15 4 6 4 4 0 - - - - 0 0 1 1 -2 -2 0 0
Hanging Wires 4 60 4 4 8 2 4 - - - 0 - 0 2 5 -6 2 5 0
Helidrone 3 30 5 4 0 0 - 0 0 - - - 0 6 2 6 6 0 0
Hipster 1 5 1 1 1 1 0 - - - - 0 0 0 0 -4 0 0
Hollow Monstrosity 12 125 20 10 20 - - 5 -5 0
Horrific Spider 6 40 6 6 6 6 4 0 - - - 0 0 4 4 4 4 4 0
Huge Rat 2 23-47
Insane Bum 1? 5? 1 1? 2? 1 0 - - - - 0 0 0 0 0 0 0 0
Internal Security (baton) 3 30 5 5 5 5 6 - - - 4 0 0 2 4 0 0 2 0
Internal Security (needler) 3 30 5 5 5 5 - 5 - - - 0 0 2 4 0 0 2 0
Lake Serpent 3 20 4 4 4 4 0 - - - - 0 0 2 -2 4 0 2 0
Living Sludge 4 40 2 2 4 2 0 0 - - - - 6 6 -2 2 6 0
Mailroom Clerk 2 14-16 4 2 4
Memorial Statue 3 30 10 10 5 5 - 6 - - - 2 0 10 10 10 5 10 0
Midgard Scientist 2 10 5 2 1 2 0 - 0 - 0 2 0 0 0 1 1 0 0
Midgard Heavy Guard (gatling) 4 75 5 5 12 10 12 - - - 0 4 7 2 2 3 0
Midgard Heavy Guard (unarmed) 4 75 5 5 12 10 6 - - - - 0 6 7 2 2 3 0
Midgard Hound CD4 5 51-60 10 1 0 8 6 - - - 0 6 6 3 0
Midgard Manager 1 20 5 3 3 5 1 - - - - 0 0 0 0 0 0 0 0
Midgard Security 4 30 4 4 4 4 0 0 - - 0 0 0 0 2 0 -2 0 0
Midgard Security Expert 3 30 8 8 10 10 6 8 - - - 0 0 2 4 0 2 2 0
Midgard SD1 5 40 6 5 5 0 0 0 0 - - - 0 4 4 4 4 4 0
Midgard Worker 1 10 1 1 1 1 0 - 0 - - 0 0 0 0 0 0 0
Mushroom Scout 3 56-61 2 3 4 2 0 0 - - - 2 0 2 2 -2 0 2 0
Mushroom Warrior 6 75 2 5 8 8 8 - - - 4 4 4 4 -4 6 4 2
Office Worker (female) 1 10 4 2 2 2 0 - - - - 0 0 0 0 0 0 0 0
Office Worker (male) 1 10 4 2 2 2 0 - - - - 0 0 0 0 0 0 0 0
Overgrown Cubicles 4 60 12 4 16 8 6 - - - 0 - 4 8 0 4 8 0
Painted Woman 4 40 8 16 10 8 2 - - 4 5 0 3 3 -4 6 6 0
Panhandler 1 5-6 4 2 1 2 - - - 2 0 0 0 0 -2 0 0
Phoenix 5/10 45-53 25 25 10 20 * - - 10 10 0 25 15 0
Pile Of Secrets 2 20 2 4 1 2 0 - - 0 0 4 4 -6 0 4 0
Pit Spider 3 30 4 8 2 2 2 - - - - - 2 2 -4 2 2 0
Priest 2 21-23 3 3 3 8 0 - - - - 0 0 0 0 5 0 0
Punk Bomber 3 26 6 6 10 6 6 - 0 - - - 2 2 2 -3 4 0 0
Punk Student 2 15 3 3 6 3 4 - - - - 2 2 0 -2 0 0
Rat King 3 30 2 3 1 2 0 - - - - - 0 2 2 -4 2 2 0
Roaring Drunk 2 15 1 1 2 1 0 - - - 0 - 0 4 2 -2 -6 -4 0
Serving Drone 2 20 3 6 1 - - - 0 0 2 0 0 0 0 0
Shovel Drone 3 40 4 4 20 0 4 - - - - - 4 4 4 4 0 0
Skeletal Horse 6 36-50 4 8 20 4 4 - - - - - 0 3 10 6 10 10 0
Skeletal Rider 6 100 8 15 12 10 6 - - - - 0 4 10 8 10 10 0
Slags Guard 5 30 6 2 6 8 0 0 - - 0 2 3 3 3 2 3 0
Slags Guard (heavy) 5 6 2 6 8 0 0 - - 0 2 4 4 4 10 4 0
Spearwoman 4 50 5 5 15 10 6 6 - 0 - - 0 10 10 10 10 10 0
Spectral Security 4 38-55 2 2 8
Spider Patron 2 25 8 8 3 8 - - - - 5 6 0 0 0 0 4 4 0
Stained Glass Messenger 4 51-62 14 12 10 18 - - - 0 - 0 -2 -2 4 12 0 0
Stalking Hound 5 57-70 6 4 1 8 - - - - 5 0 6 3 3 6 6 0
Standing Car 3 30-34 2 1 6 3 2 - - - - 0 4 2 -2 0 2 0
Tattered Specter 3 ??-52 2 8 8
Tattooed Patron 4 45 10 10 16 6 6 6 - - 6 0 2 6 2 0 2 0
Terrible Serpent 3 30 5 5 5 5 0 0 - - - 2 0 4 4 -2 2 4 0
The Bum 3 20 1 2 1 2 0 0 - - - - 0 0 0 0 -2 -2 0
The Painted Sky 12 102-135 100 15 15 100 - - 10 - - 0 10 10 20 0
Third Eye Ganger 3 15 3 4 4 3 2 0 - - 0 0 0 0 0 0 -2 0 0
Third Eye Poseur 2 15 2 2 2 2 0 - - - - - 0 0 0 0 -4 0 0
Third Eye Sorcerer 3 25 2 3 2 5 - - 0 0 - 0 0 1 0 0 2 0
Trash Golem 3 20 2 1 4 2 0 - - 0 - 0 0 2 2 -2 0 2 0
Tree of Hands 4 100 5 0 20 5 6 - - - - - 10 5 0 10 5 0
Tusked Shadow 5 40 4 4 12 8 8 - - - - - 0 2 4 4 4 4 0
Twisted Hound 3 20 7 4 3 1 0 - - - - - 4 2 -2 2 2 0
Twisted Patron 3 35 8 8 3 15 - - - 8 5 6 0 0 0 0 4 4 0
Twisted Rodent 2 18-21 4 14 2 2 - - - - 0 2 2 0 2 2 0
Unwashed Man 2 22-26 3 3 3 1 0 - - - - 0 0 0 0 -2 -2 0
Wall Turret 3 10 4 0 0 0 - 0 - - - 0 0 2 2 2 2 2 0
Winged Hunter 6 60 6-? - - 15+ -5 15-20 >0
Writhing Mass 3 60 2 0 2 2 0 - - - - - 0 0 2 -2 0 2 0
Vigilante (Gang Warfare) Content
Albino Crocodile 5 50 10 4 15 6 8 - - - - 4 4 4 3 6 4 0
Aristocratic Specter 3 40 2 8 2 8 - - - 7 - - 0 8 8 0 2 8 0
Drunken Challenger 4 25 0 2 6 0 1 - - - - 0 0 2 0 -2 -4 -4 0
Energized Serpent 4 ?-50 5 25 10 5 4 - - 8 - - 8 0 ≥1
Insane Slasher 5 43-57 6 8 6 6 0 - 0 - 0 - 3 4 0 0 0 0 0
Officer Stone 4 58-66 5 5 4 5 - - 0 0 4 4 0 0 0
Quad Psycho 7 60 10 10 10 10 0 - - 4 - - 0 4 4 0 10 0 0
Rail Serpent 4 51-58 5 25 10 5 4 - - - 8 - 8 0 ≥1
Sewer Mutant 4 50 4 4 4 4 0 0 - - - 0 0 6 6 0 0 6 0
Spectral Damsel 3 40-45 2 8 2 8 - - - 5 - 0 8 8 0 4 8 0
Subway Dweller 5 50 - - - 6 - 0 2 2 -2 6 2 0
Third Eye Hunter 5 40 8 6 6 8 - 2 0 4 - 0 0 0 0 0 -2 2 0
Run-Limited Opponents
Black Stone Beast 9 75 - - - - 10 10 10 10
Chained Ghoul 5 40 10 10 10 10 7 - - - 7 7 7 7 7
Deep Hunter 3 15-25 8 8 4 8 2 - - - 0 4 4 10 4 4 0
Foreign Shark 5 59-65 15 10 15 5 8 - - - 4 4 0 0 0 0
Ghostly Hand 6 40 0 6 6 2-5 - - 4 - 7 7 7 0 7 0
Giant Maggot 1 10 2 0 3 1 0 0 - - - 2 2 -2 -2 2 0
Mushroom Harvester 3 55-60 1 1 4 6 4 - - - 2 4 0 3 3 -3 0 3 0
Palace Guard 4 ?-67 10 10 15 12 6 - - - 0 0 4 4 -2 4 0 0
Protesters 3 40 1-4 0 - - - 0 -2 0 0 0 0 -4 0 0
Ruins Octopus 4 50 12 15 12 6 7 - - - - 0 5 5 -5 0 5 0
Skull In The Flames 5 40 5 5 0 15 - - 0 - 4+ 5 5 5 15
Spectral Patient 3 10 0-4 2 2 0 - - 0 5 5 5 0 5 0
Spectral Sailor 5 30 10 10 10 10 2 - - 7 - 0 8 8 8 2 8 0
Titanic Mole 4 35-64 6 4 8 6 4 - - - - - - 6 8 6 4 4 0
Waterlogged Corpse (sewn) 4 40 2 0 10 0 5 - - 0 - - 0 4 4 -2 4 4 0
Waterlogged Corpse (unsewn) 5 40 2 4 10 4 5 - - - 2 2 0 4 4 -4 4 4 0
One-win-only opponents (Bosses, etc.)
Boris 6 39-52 6 6 6 2 0 - - - 0 0 4 4 4 4 4 0
Boxed Nightmare 4 63-80 0 - - - - - 0 4 4 0 0 4 0
Design Student 1 3-6 ≥5 5-6 1 3 0 - - - - 0 0 0 -2 0 0
Dr. Johnson 12 122-8 15 10 10 5 - - 5 - 5 5 5 0 20 5 5
Dr. Mira 4 21-25 12 4 2 4 0 - 4 - 2 4 0 2 2-3
Family Man 3 35-46 12 15 - 8 - - - 0 0 4 6 0 0 2 0
Family Woman 2 27-30 12 18 - 5 - - - 0 0 2 2 0 0 2 0
Force Beast 8 115-125 10 0 20 20 - - - 25 10 6+
Gang Boss 6 50 4 4+ 4 - 0 - - - 0 2 2 0 0 0
Ghoul King 9 75 6 6 6 6 0 0 0 - - 0 0 0 0 0
Grasping Hand 3 20 0 2 2 2 - - 7 - - 4 4 4 0 4 0
Griffin 3 44-54 24 22 34 40 4 - - - - 4 0 8 4 4 4 -4 0
Grigori 4 31-41 6-8 -2-0 1-2 0-2
Masked Shaman 14 74-81 6 6 6 6 4 - 0 6 - 2-4 0 0 0 0 10 0 0
Midgard Special Officer 8 116-43 15 - - - - 6 6 ≥9 10 6 0
Mutated Bum 6 50 5 15 5 - - - - 2 2 -3 0
Ocean King 12 117-36 20 0 15 40 - - 10 10 5 5 2 20 5 0
Pool Shark 6 30 5 6 5 1 1 - - - 0 0 0 1 0 0 0 0 0
Saber 8 50 3-? 5+† 0-5 0 - 0 0
Shard 6 30 5? - 0 - - - 0 -4 -2 -2 -2 0
Shrouded Hand 3 20 0 2 2 2 - - - - 3 3 3 0 3 0
Silhouette in Flames 10 50 10 20 10 20 0 6 6 10 6 5
Skittish Bum 2 9-12 0 - - - 0 0 0 0 0 4 0 0
Sofia 3 23-27 - - - 10 - - 0
The Hammer 4 39-44 0-10 4 8+ 2-5 0 - - - - 0 0 2 0 0
The Mask 3 30 4 4 4 4 - - 8 - 2 2 2 0 2 0
The Navigator 7 68-88 5 7 7 7 3 - - - 3 0 0 0 0 0 0 0
The Squatter King 7 37-41 8-14 2 - - - 4 0 2 2 2 0 0 2
The White Worm 15 200 20 some
Third Eye Seer 4 35-54 15 0 0 0 4 0 0
Unforgiven Hands 6 98-208 10 100 - - - - - 6 4 4 6 10 8 0
Vine Confluence 6 82-95 16 4 16 16 8 - - - - 6 6 12 2 12 12 0
Warehouse Supervisor 2 16-20 6 6 4 6 2 - 0 - - 0 2 2 0 ≤0 0 0
Wriggling Form 5 30-48
Unearthly Oppoents
Dark Specter 5 30 10 10 10 ≥1
Kraken 7 120-7 2 4 ≥1
Masked Owl 6 ?-55? 2-8 - - 4-6 - 20
Storm Hawk 8 54-68 15 0-4
Twisted Raven 7 85-103 - - 16 - 9-11 -3-3
Pain Gremlin etc. 6 92-111 3-6 7-9 ≥23
Square Maw etc. 8 55+ 2+ 7-19 9-11
Swarm of Gems etc. 8 25x5 0 0 0 -1-1 high
Flickering Guard 10 75 5 5 5
Rag Man 6 37-39? 17-28 6 2-6 2 4 0
Ragged Bum 4 ?-47 4+
The Rag Man's More Powerful Ultimate Form 8 76-89 6-7 0-3
Tin Armored Drone 10 76-89 0 5+ - 10 - - - 0 15 0 0
Tin Soldier 5 21-30 0 - 6 - - - - - 10 0 0
Serpent of the Earth 5 40 8 8 8 8 0
Spectral Miner 4 40 0-7 0 20 0 10
Writhing Fungus 6 57-61 6 6 2
Holographic Gunman 6 61-100 - 8 - - - -
Mold Golem 3 28-53 - 0 - 0
Runic Hound 5 40-60 27+ 4-5 - - - - - 0
Runic Spider 5 70 5 - - - -
Runic Orb 5
Snow Maiden 4 77-94
Form of Chains 10 118-186 4
Hologame Ganger 4 20 - - - 0 0 2-4 4
Hologame Alien 6 - - - 4 -
Hologame Troll 6 8 8 3-4
Stitched Creation 10 119-??
Gravedigger 5 39-47 6 - - - - 4-5 5-7
The Harvester 5 50-63
Bipedal Rat 1 13-15 2 2 2 0
Armored Serpent 2 23-25 0 2-4
Masked Spider 3 37-54
Robed Corpse 4 67-72
Burrowing Grub 2 20-32
Crawling Mite 3 19-20 ≥1 8 4 0 4 0
Shot Specter var. 96+ 10+
Limited Opponents (reoccurring)
Evil Snowman 4 40 5? 5 0 - - 0 0 - 0 -5
Fresh Snowman 3 20 4 3-4 5 6 0 0 - 0 - - 0 2 2 -5 2 2 5
Fanged Snowman 5 40 10 10 4 4 0 5 5 -5 5 5 5
Horned Snowman 9 75 9-? 8 - - 8 0 - 0 10 -5 10 10 5
Staring Snowman 7 50 9-11 5-7 ≥1 10 0 5 10 10
Swarm of Tiny Snowmen 5 55 4 10 0 20
Fuzed Snowmen 5 100-106 6 - - - - 6 6 -6 12 6
Snow Avenger 6 55-83 8 8 ≥1 -5 ≥1
Towering Snowman etc. 15 56-77 3-11 ≥23 ≥33 ≥24
Abominable Remains etc. 10 100
Snowmonstrosity 10 * 0-15 0-55 20 5 - - 5 - - 0
-> Inside 10 5 ≥1
Pyrotechnic Snowman 8 72 4-5 10 5
Manyheaded Snowman
-> Detached Snowman Head 17-42
Winged Ice x -
Queen of Ice x -
Fireworks Serpent 5 35 6 5 - - - 3 3 3 3 ≥1
Intertwined Serpents 10 * 15
Crimson Serpent Untwined * ?-128 0-14
Emerald Serpent Untwined * 100-104 0-14
Smoke Dragon 10 90-?-119 15 1-9 5
Ragged Woman 2 1-15 2 - - - - 4 0
Firework Spider 6 110-130 12
Limited Opponents (one time?)
Bat Thing 3 12-35
Herald of Fire 20 40-65
Hanging Skeleton 5 50
Werewolf 6 42-46
Vampiress 6 ?-48
Burning Specter 4 40 4-8 8 - - 0 - 0 8 8 0 0 8 0
Corrupted Spider 9 26-45 9-11 5-6
Living Portal 6 ?-65
Pimp 2 1 5
Janet Barsukov 10 93-95 12+ 56+ - 14 - - 6-7 5 5 9-10 6-7
Lurking Spider 3
Halloween Nurse
The Pumpkin King 16 80-95
Skeletal Arms 4 30 5 - - - - - 5
Undead Tyrant 20 111-124
Slags Guard (infested) 5
Awakened Student 6 8 - - - - 7-8
Grasping Arm 2
Shark Hologram 6 15 5 8 - - - - 0 4 4 0 8 4 0
Rag Man Hologram 6 10 - - - 8 - 8 0
Holographic Mummy 6 ≥1 ≥1
Holographic Skull 4 50? 5 - - - 10 - - 0 8 4 0
Holographic Spider 4 10 - - - 4 - 0
Writhing Hologram 6 95-102 10 - - - - - - 10 10 0
Construction Worker 2
Bound Scarecrow 6
Dragon Hunter 2 0-30 0
Party Boss 1 7-10 0 0
Dressed Worker
Spiked Demon 2 25-51 ≥1
Unkindness of Ravens
Drowned Partier 2 25-26
Ballroom Security
Caterers
Tower Resident (male)
Tower Resident (female)
Flying Skulls
Gargoyle
Masquerade Attendee
Solar Attendee
Masquerade Security
Mirrored Man
Vampiric Partygoer
Whispering Doll
Hunter
Mirrored Spider
Reaching Mirror
Glowing Wolf
Security Wolfman
Scaffolding Spider
Midgard Aide
Skeletal Bat
Skeletal Partygoer
Scaled Third Eye
Hungry Skeleton
Underground Partier
Molting Worm
Apocalyptic Partygoer
Ghoul Titan
Hollow Spider

How these values are calculated

Warning!

Things to watch out for:

XP

  • Kill an opponent to determine its XP value. Some opponents (Stone, Shard, the Mask, etc.) only appear with companions so it would probably best to kill just that opponent and run from the fight to see only that opponent's XP. Note that some combat encounters can give extra XP too, win or lose.
  • Be sure to watch out if you have any bonus XP granting items, and note that some adventures (particularly in The Charnel House) give bonus XP for the encounter, whether or not you actually kill the opponent(s).

HP

  • If you do at least x damage to an opponent and it doesn't die (possibly over multiple rounds), then their HP is at least x+1; mark x+1 as the lower bounds of the HP column.
  • If you do at least x damage to an opponent and it dies (possible over multiple rounds), then their HP is at most x; mark x as the higher bounds in the HP column.
  • Note that the opponent will stop acting in combat as soon as their HP goes below zero. So if the opponent attacks over three passes (ie. sub-rounds) and then you kill it, it must have been still alive after the first two passes.

Attributes (Perception, etc.)

  • Perception can be tested for by using the Dirty Pool technique:
    • If your opponent "sees through your ruse" with x buffed Reflexes, then your opponent's Perception is x or larger; mark x as the lower bounds in the Perception column
    • If you distract your opponent "with some sleight of hand" with x buffed Reflexes, then your opponent's Perception is x-1 or smaller; mark x-1 as the upper bounds in the Perception column.
  • Reflexes can be tested for by running away (see page for details); If you start with very low reflexes and slowly raise them, the moment your can start successfully running away, their reflexes are the same as yours. Eg. if, at 3 reflexes, you can never run away, but at 4 reflexes you can occasionally run away, your opponent has 4 reflexes. Be sure to do enough tests to be reasonably sure that you really can't run away at 3 though.
  • Various techniques have bonus forms when comparing attributes, including:
Technique Your attribute Opp attribute Notes
Dirty Pool Reflexes > Perception
Considered Shot Perception > Reflexes
Foresee Perception > Reflexes
Wildcat Play Reflexes > Reflexes
Demonslaying Blade Evasion Power > Reflexes
Integrated Ram Play Strength > Strength
Owl's Mask Will > Will Requires etheric
Crystal Strike Etheric Power > Will
Truncheon Melee Power > Will
Clashing Blow Melee Power > Melee Power Vs. Melee only
Cyberblade Melee Power > Melee Power
Cyberblade Ranged Power > Ranged Power
Bullet for Surt Ranged Power > Melee Power Vs. Melee only
Bullet for Ginn Ranged Power > Etheric Power Vs. Etheric only
Bullet for Ymir Ranged Power > Stealth Power Vs. Stealth only
Branded Lash Stealth Power > Melee Defense
Spade Strike Melee Power > Melee Defense
Breath Of Dust Fire Power > Fire Defense needs spading
Call the Firebird Fire Power > Fire Defense Requires tome of binding
Dance Of Ashes Fire Power > Fire Defense
Stream Of Needles Ranged Power Ranged Defense With Midgard Safety Needler
Spectral Murder Etheric Power > Ranged Defense
Rocksplitter Shot Ranged Power > Etheric Defense Vs. Non-stone opponents
Skittering Hand Stealth Power > Etheric Defense
Devilish Flames Etheric Defense Etheric Defense
Holographic Shot Etheric Defense > Etheric Defense
Steel Rocket ?? ? ??

† Almost all these techniques are enhanced if [Your attribute > Opponent's attribute], except for Stream of Needles with a safety needler which uses ≥ instead.

  • Other attributes can be calculated using combat damage ranges (see below).

Defense

  • If you reduce one of your stats to 0, you will always do your base damage plus attack bonuses if you use that technique; opponent's defense reduces this amount of damage by their defense.
    • Example: Testing Ranged Damage: Reduce your Perception to 0 with various equipment or debuffs. Using a Single Shot (2 base damage) with a Cheap Pistol (+2 Ranged Power) will deal 4 ranged damage consistently. If an opponent takes 4 damage from you, they have no ranged defense; if they take 3 damage, they have 1 ranged defense.
    • Note that these value can be negative. If, in the above example, your opponent takes 5 damage from your single shot, they have -1 defense.
  • Fire defense is easily tested with dynamite technique since it doesn't use any stat. It will always do 10 + [Fire Power] - [opponent Fire Defense] damage. [thanks to Mag for suggesting this]

Attack Power

  • Damage in combat is calculated as a random number between:

Minimum = Attacker's Power - Defender's Defense
Maximum = Power + MIN(Power - Defense, Relevant Attribute) - Defense

  • Using this formulas it is possible to calculate your opponent's attack bonuses. You must run enough combats to be certain of the range of damage that an opponent's technique can deal. The total Power is the base damage of the technique plus any attack bonus damage; this means that if the opponent is using a technique of a known base damage, you can subtract the base damage from the minimum damage done to calculate the bonus damage.
    • Example: If an opponent consistently punches you for anywhere between 2 and 4 damage, they have 0 +Melee Bonus because Minimum damage (2) - Base damage for punch (2) = Bonus Damage (0).
  • Opponent's attributes can also be calculated with this formula, if you use the maximum from the damage range (as long as the attribute is less than the attack power).
  • Don't forget to subtract off your defense. Note that defense can't reduce damage below 1 - if you have +30 melee defense, an opponent could be dealing 2 or 30 melee damage and you have no way of telling them apart - they still only do 1 damage in the end.
  • Alternatively, Bullet for Ginn, Bullet for Surt, and Bullet for Ymir can be used to test opponents' etheric power, melee power, and stealth power if they use a technique of that type.

Traits

  • See individual trait pages for more details.

See also

Here's a tool for helping to calculate opponent's defense and reflexes.

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