Location
This is in the Under Downtown area.
This area counts as underground and indoors. It's part of Midgard Headquarters.
Resting here gives the normal Under Downtown message:
You find a secluded corner to rest in. The others sleeping down here give you a once over, but seem content to leave you be.
You regain 20 hit points!
Or with REM Timer installed:
You find a dark corner and curl up for a few minutes. Your REM timer takes over and you feel pretty good when you wake up.
You regain 30 hit points!
Legend | |||
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Combat Encounters | ![]() |
Etheric only |
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Noncombat Encounters | ![]() |
Non-Etheric only |
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Choice Encounters | ![]() |
Requires Fishing pole |
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Gang Warfare Encounters | ![]() |
Can lead to a Hacking Encounter |
Combat Encounters
Opponent | Encounter Text | Lose | Win | Notes | |
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![]() MUSHROOM WARRIOR |
One of the mushroom creatures, a bit taller than others you've seen and with a viciously hooked spear, steps from behind one of the garage's support pillars. It raises the spear in a curious salute as it rushes forward, showing surprising speed with its stubby legs. | — | — | After killing a mushroom (dockside sewers or elsewhere) |
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![]() MUSHROOM WARRIOR |
One of the mushroom creatures, a bit taller than others you've seen and with a viciously hooked spear, steps from behind one of the garage's support pillars. It gives a dismissive flick of its spear as it rushes forward, showing surprising speed with its stubby legs. | — | — | After harvesting mushrooms today |
![]() HUGE RAT |
A warm breeze blows through the garage, carrying the scent of blood. As you glance towards its source, you notice a rat larger than most dogs… or people, for that matter. It's probably longer than you are tall and gazing at you with suspiciously intelligent eyes as it darts forward. | — | — | After killing enough people? | |
![]() ![]() INTERNAL SECURITY (BATON + NEEDLER) |
Two uniformed guards rush out of the shadows of the garage, not even bothering to identify themselves. | ? | 10 HQ Alarm | HQ Alarm ≥1 | |
![]() ![]() INTERNAL SECURITY (BATON + NEEDLER) |
A squad of uniformed guards approach out of the shadows of the garage, two rushing towards you while the last remains back and calls something in. You feel your badge grow warmer as if there's a chemical interaction labeling it a deactivated ID. You've gained 10 duration of HQ Alarm. |
? | 10 HQ Alarm | With downtown ID badge and HQ Alarm ≥ 10 | |
![]() ![]() ![]() INTERNAL SECURITY (BATON + 2 NEEDLER) |
A squad of uniformed guards rush out of the shadows of the garage, not even bothering to identify themselves. | ? | 15 HQ Alarm | Without downtown ID badge and HQ Alarm ≥ 10 | |
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![]() MIDGARD HOUND CD4 |
You come across a hulking canine drone with its plastic nose near the floor, sniffing in a strangely naturalistic fashion. Unlike a real dog, however, it's covered in armor and automatic weapons. Then, with downtown ID badge: It pauses for a moment before it opens fire, long enough for you to get behind some cover. You've gained 1 duration of Behind Cover. Or without ID badge: It responds to your presence by immediately opening fire. Amid the muzzle flashes, you can see its eyes turn red with a recording icon. You've gained 5 duration of HQ Alarm. |
— | — | Daily Bloodshed ≥ 10 |
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![]() MIDGARD HOUND CD4 |
Even in the echoing garage, it's easy to hear the footsteps approaching you. Their source is a canine model of Midgard drone you don't see advertised often, a hulking thing that barely seems able to move beneath its armor and armaments. Then, with downtown ID badge: It pauses for a moment before it opens fire, long enough for you to get behind some cover. You've gained 1 duration of Behind Cover. Or without ID badge: It responds to your presence by immediately opening fire. Amid the muzzle flashes, you can see its eyes turn red with a recording icon. You've gained 5 duration of HQ Alarm. |
— | — | Echoing Garage ≥ 10 |
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![]() STALKING HOUND |
You hear a sniffing in the distance, echoing from somewhere in the dark garage. Heavy footfalls sound out a moment later as a hunched form bursts out at you with a shrieking howl like audio feedback. You've gained 5 duration of HQ Alarm. |
— | — | Daily Bloodshed ≥ 10 |
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![]() STALKING HOUND |
Alarms in the distance resolve into a strange howl like audio feedback as a figure leaps out of the darkness towards you. You've gained 5 duration of HQ Alarm. |
— | — | Echoing Garage ≥ 10 |
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![]() ![]() ![]() 2 MIDGARD HOUND CD4, MIDGARD HEAVY GUARD (GATLING) |
Clanging footfalls announce the arrival of two hulking hound drones and a officer from Midgard Security with the armor to match. The whir of his gun spinning up echoes through the dark garage. You've gained 5 duration of Echoing Garage. |
deactivated ID | 20 HQ Alarm | HQ Alarm ≥ 20 |
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![]() ![]() ![]() 2 STALKING HOUND, MIDGARD HEAVY GUARD (GATLING) |
Clicking footfalls announce the arrival of two hulking beasts and a heavily-armored officer from Midgard Security between them. Their scratching growls and the whir of his gun spinning up echo through the dark garage. You've gained 10 duration of Echoing Garage. |
deactivated ID | 20 HQ Alarm | HQ Alarm ≥ 20 |
Noncombat Encounters
Encounter | Result | Notes | |
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Calmed Alarm | First encounter of the day, if you have any alarm effect active | Removes all alarm effects | |
Lonely Garage | +1 parking garage exploration, ?? more with Grigori's help | Only with parking garage exploration < 10 | |
Midgard HQ Alerted | 10 duration of HQ Alarm | Echoing Garage ≥ 20 | |
Crime Scene Discovery | 10 duration of Echoing Garage and HQ Alarm | Daily Bloodshed ≥ 20 | |
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Concealing Vines | Changes Working Freight Elevator to Viny Freight Elevator here and unlocks Hacking at Vines in Maintenance Storage | After planting sprouting seed and parking garage exploration ≥ 10; One time only |
? | Rhythm of the Garage | Learn Rapid Molting skill, 10 Will XP | After defeating the White Worm, one time only |
Choice Encounters
Garage Panhandling - (Only without any HQ Alarm or maybe low Daily Bloodshed?)
- Offer a few - lose 5 credits, gain 2 XP Will unlocks chat results
- Demand some instead - gain 1 credit
- Just chat - information, more if given credits
- Rough him up - fight Panhandler
- Leave him be - walk away
Came to the Wrong Neighborhood - (Only with HQ Alarm < 10)
- Speak calmly - gain 10 Echoing Garage, or if in Security/Office Worker outfit gain 2 XP Perception, or with counterculture cyberware, 20 Echoing Garage, 4 XP Will
- Demand her ID - gain call center ID, or deactivated ID, 10 Echoing Garage and 10 HQ Alarm
- Jump her first - gain 10 Echoing Garage, fight Call Center Worker
- Back away slowly - walk away
Garage Janitor - (Only with HQ Alarm < 20ish???)
- Ask about work - information
- Share a cup of joe (with cup of Joe) - lose a cup of Joe, gain 2 XP Will
- Share horrible black coffee (with horrible black coffee) - lose a horrible black coffee, gain 4 XP Will
- Pick his pockets - pickpocketing: fight Downtown Janitor or gain 1-4 of: battered cred chip, cup of Joe, gas mask, pep pill, protein bar, janitorial ID
- Jump him - gain 10 Echoing Garage, fight Downtown Janitor
- Leave him be - walk away
- Steal some parts - gain 1 of: polysteel, scorched glass shards, steel ingot, frayed cable, microcapacitor (more with salvaging tools, and one time only a large motor), or if Etheric, fight a Standing Car
- Search the interior - gain 1-2 of battered cred chip, broken taser, outdated PDA, scorched glass shards, smudged Idoru
- Sit to meditate (with Poltergeist Spark, while Etheric) - learn Rushing Image technique, heal 20-30 HP
- Vandalize it - gain 20 Echoing Garage, 2 XP Will
- Leave it be - walk away

- Follow the lights - exploration progress (more with ??) or with Fae Sight gain 25 Fae Blessing
- Harvest smaller mushrooms - gain 3-4 or burger cap, concrete mushroom, yellow shelf fungus, wormeaten mushroom up to 5 time per day (up to 10 with mushroom spade); unlocks Mushroom Warrior combat for the day
- Head towards the sound - gain 33-40? HP; or with fishing pole: various fishing results; or with high test and swimming worm bait, fight The White Worm
- Plant a Sprouting Seed (with a sprouting seed) - lose a sprouting seed, unlocks more vine options
- Check the seed (after planting a seed) - gain 2 XP Will (4 XP after killing enough people and getting the Concealing Vines)
- Avoid that madness - walk away

- Cut through them - take damage, nothing?
- Burn them away - take damage or with 6? Fire Power, get 1 Within the Worm, fight Wriggling Form
- Charge forward - take damage, get 1 Within the Worm, fight Wriggling Form
- Charge back - Walk away?

- Grab some debris - gain blade fragments (once), or 1-2 of: bone flakes, polysteel, worm gastrolith
- Harvest the growths - gain 1-2 stomach fungus
- Push toward its heart - take damage or with Wormslayer and Channeling Matsuo gain Swordbreaker skill
- Retreat - Walk away?

- Strike it - gain 3 XP Strength, or with a sledge hammer gain bone flakes, or with a bone club weapon, gain toothed blossom
- Climb it - gain 3 XP Reflexes
- Behold it - gain 3 XP Perception
- Ponder it - gain 3 XP Will, or with staring blossom learn Blossoming Obsession, or with toothed blossom learn Blossoming Hunger
- Leave it - walk away

- Follow it - gain 3 XP Perception
- Offer it trade - ?
- Leap to attack - fight Mushroom Scout
- Let it leave - something happens
Chained Freight Elevator (After 10+ parking garage exploration, before unlocking the elevator chains one way or another)
- Shoot the lock - Gain 20 Echoing Garage (unknown if shooting the lock is possible)
- Hammer the lock (with a hammer weapon equipped) - gain 10 Echoing Garage, 8 XP Strength, unlocks elevator.
- Pry it open - nothing, or with a crowbar weapon equipped, gain 8 XP Strength, unlocks elevator
- Dunk it in Powerful Acid (with 5 powerful acid) - lose 5 powerful acid, gain 8 XP Reflexes, unlocks elevator.
- Melt it with Aqua Regia (with Aqua Regia) - lose 1 Aqua Regia, gain 8 XP Reflexes, unlocks elevator.
- Call Grigori (If you have completed Help From The Family and spoken to Grigori about Midgard HQ) - Gain 8 XP Will, removes this encounter and unlocks and fixes elevator.
- Leave it be - walk away
Unchained Freight Elevator (Only after unlocking it, and no longer shows up once repaired)
- Check the situation - learn Elevator Controls quest recipe
- Demand it obey - nothing?
- Install a Cabling Nest (with a cabling nest) - lose cabling nest, gain 8 XP Reflexes, fixes the elevator
- Replace the Elevator Controls (with elevator controls) - lose elevator controls, gain 8 XP Perception, fixes the elevator
- Connect your computer (with - PDA equipped) - nothing, or, with functionality interface or spectrum command script, gain 4 XP Perception, 4 XP Will, fixes the elevator
- Leave it be - walk away
Working Freight Elevator (Only after repairing the Unchained Freight Elevator and not gotten Concealing Vines encounter)
- Head up - go to Maintenance Storage
- Nevermind - walk away
Viny Freight Elevator (Only after repairing the Unchained Freight Elevator and gotten Concealing Vines encounter)
- Step in - go to Maintenance Storage
- Nevermind - walk away
Get Inside (With HQ Alarm ≥ 1 and a downtown ID badge)
- Comply - go to HQ Lobby
- Refuse - Fight Internal Security (baton), gain 5 HQ Alarm if you win
- Attack - Fight Internal Security (baton), gain 5 HQ Alarm if you win
- Flee - ID changes to deactivated ID, gain 5 HQ Alarm
Lobby Stairwell - encountered after some number of turns spent in the garage?; If you choose Nevermind it locks out this encounter for ~10? energy.
History
From November 1st, 2021 to ??? the message for attempting to enter was:
It looks like people are still cleaning up after the Halloween party. It might be a day or two before they get everything sorted out.
Prior to June 4th, 2022:
Normally, attempting to enter here results in:
This place looks abandoned. You'd heard fewer people drive cars now, but this is downright spooky.
Strange clacking sounds echo from deeper in the garage and the grafitti covering the pillars looks more like bloodstains than spraypaint.
During some Halloween seasons, this has been the area for setting up for the party: