Prisoner Locks
Routine
Image | |
Type | Utility System |
Responses to Functions
Function | Message | U | Result |
---|---|---|---|
1 Offense | You crash the control system. It seems they're more concerned with security than safety, as everything defaults to the locked position. | ? | Gain 1 XP |
1-2 Command | There isn't a massive "release all prisoners" button, but the locks apparently can be controlled remotely despite their simple appearance. You open one up, but don't hear any immediate response. |
? | |
3 Command | There isn't a massive "release all prisoners" button, but the locks apparently can be controlled remotely despite their simple appearance. You submit a quick script to the system. A moment later, you're awarded with the sound of chaos in the halls. |
? | |
1 Command (after unlocking them all) | You check over the locks, but they're all open already. Closing them isn't going to get anyone back in their cells, that's for certain. | ? | |
View | This system seems to control the locks throughout the complex. Be careful, though, once they're unlocked, you're probably not getting that cat back in the bag. | ? | |
Defense, Other | The security system seems more concerned with the doors than you. | ? |
Sources
page revision: 7, last edited: 26 Apr 2013 01:15