This page is largely a work in progress. The vast majority of the items here will remain without a price unless/until trading them becomes common practice again. Easily obtainable crafting items will be priced based on their component pieces initial value and the amount of energy it takes to craft them.
Things that need to be done:
Capitalize the first letter of each word in each item's name.
I need to work out a chart for trade frequency and what the levels are.
These notices are just a checklist for me so that I can keep track of what I still need to do for the page, but feel free to help out if you're interested. Please do not put up prices on your own, I'm trying to work out some price formulas that would apply to the vast majority of the items. ~F.V.
Trade Frequency Rates
Frequency | Definition |
---|---|
Commodity | These items are in constant demand. This means that both orders to buy and to sell will be made often and fulfilled quickly. |
Common | These items are plentifully available, but may be purchased in bulk occasionally. This means that orders to buy or sell will be put up often, but they may not be fulfilled in a timely manner. |
Intermittent | These items fluctuate in demand when they are required for events. This means that orders to sell may be present frequently, but they are not likely to be fulfilled until an event requires that item to progress. |
Rare | These items are in low supply and/or in low demand. |
Unique | These items are all one-time releases or are only available on certain events or holidays. It is not presently possible to put a price on the majority of these items since trades involving them are few and far between. |