Encounter Conditions
- Juryrigged Antenna active
- working Computer equipped
Initial Text
You pick up a signal… the network seems to be pretty distributed, connecting the local computers along with several units in the ceiling.
Structure
BASIC GATEKEEPER |
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RETAINED RECORDS |
EMPLOYEE IDS |
MIDGARD SHIELD |
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TURRET MONITORS |
ALARM SYSTEM |
Defenders
See Novos Defenders for full details of mechanics.Defenders | Alert | ||
---|---|---|---|
First defender: Midgard Hound | Never at ≤6 | Sometimes at 7-8 | Always at ≥9 |
Second defender: Midgard Protector | Never at ≤13 | Sometimes at 14-16 | Always at ≥17 |
Kick | Never at ≤22 | Sometimes at 23-24 | Always at ≥25 |
If you are kicked or disconnected:
You're snapped out of your hacking by someone trying to look over your shoulder. You reflexively shield your computer, spurring the man to draw a baton.
Which is just as well, you doubt he would have liked what he saw on the display.
(Fight Internal Security (Baton))
Or, if building alarms are active:
You're snapped out of your hacking by the overhead speakers repeating their call for evacuation.
And not a moment too soon, as a pair of armed guards are attempting to flank you.
(Fight 2 Internal Security (Needler)
Or, at even higher alert:
You're snapped out of your attempts at hacking by the sound of a motor whirring to life… a motor apparently attached to some sort of massive gun.
(Fight 2 Internal Security (Needler) and 1 Midgard Heavy Guard (gatling)