Records Vault
Location
This is in the Oldtown area, accessed via The Vault.
| Location | ||
|---|---|---|
| Location Details | Indoors, Underground, Hard to Enter | |
| Resting (normal) | You do your best to hide yourself among the stacks, but the patrols are a constant feature. | Gain 10 HP +10% per FA |
| Resting (After Records Office Evacuation today) | You find a place among the stacks to crash out until the sounds of a patrol jolt you awake. Thank goodness their armor doesn't make them particularly stealthy. | Gain 10 HP +10% per FA |
| Resting (REM Timer) | Same as above, no REM Timer bonus. | |
| Legend | |||
|---|---|---|---|
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Combat Encounters | ![]() |
Etheric only |
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Noncombat Encounters | ![]() |
Non-Etheric only |
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Choice Encounters | ![]() |
Requires Fishing pole |
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Gang Warfare Encounters | ![]() |
Can lead to a Hacking Encounter |
Combat Encounters
| Opponent | Encounter Text | Notes | |
|---|---|---|---|
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Wandering the tight confines of the records vault, you find yourself at a dead end. As you begin to backtrack, you find your way blocked by a heavily-armored figure. He wastes no time trying to verify your identity, instead immediately laying into you with his fists. Gain +1 Records Panic, win, lose or run away. |
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You hear heavy footsteps through the stacks, growing increasingly close to you. Despite their plodding, they seem to have a better idea of where you're going than you do. Eventually you meet the footsteps' source and the hound drone that was probably responsible for tracking you down. Gain +1 Records Panic, win, lose or run away. |
With 5+ Records Panic |
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You hear heavy footsteps through the stacks, growing increasingly close to you. Despite their plodding, they seem to have a better idea of where you're going than you do. Eventually you meet the footsteps' source and the twisted thing that was probably responsible for tracking you down. Gain +1 Records Panic, win, lose or run away. |
With 5+ Records Panic |
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In the depths of the records vault, two guards manage to corner you down one of the small walkways. Gain +1 Records Panic, win, lose or run away. |
With 8+ Records Panic | |
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A heavily armored figure ambushes you from between two stacks of records, leaping at you with surprising grace. Gain +1 Records Panic, win, lose or run away. |
With 12+ Records Panic | |
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You hear an electronic whirr and, a moment later, the sound of hundreds of bullets tearing through documents. The first blind barrage went largely over your head, but opened your view to a heavily armored guard leveling a massive gun at you. Gain +1 Records Panic, win, lose or run away. |
With 16+ Records Panic Drops 2-3 paper mache in addition to regular drops |
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The vault is swarming with guards. It's a small blessing that you found three who are far enough from the others to not signal the main group. Unfortunately, the two on the flanks of the group are protecting the one in the middle while its gun spins up. Gain +1 Records Panic, win, lose or run away presumably - impossible to test. |
With 20+ Records Panic | |
4x ![]() |
Guards swarm over you like flies on Southside garbage bins. Although they're heavily armored, they seem a little overly cautious about damaging the archives. Hopefully you can use that to your advantage. Gain +1 Records Panic, lose or run away (win unchecked). |
With 10+ Records Panic and 1+ Chance of Combat Encounters |
Noncombat Encounters
| Encounter | Result | Notes | |
|---|---|---|---|
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Fae Illumination | Unlock Skull in the Niche/Floating Skull in the Niche encounters, 20 duration of Fae Blessing | Only with Fae Sight while on David's quest? |
Note: various encounters in this area can be unlocked in various ways. See the chart below for a summary:
| Encounter | Soothing Stacks - explore quietly | Heart Rate Monitor Malfunction - join patrol in disguise | Other |
|---|---|---|---|
| Sleeping Vault Terminal | possible chance | possible chance | Ask Unfazed Records Lady on Dr. A's quest |
| Skull in the Niche/Floating Skull in the Niche | possible chance | possible chance | Fae Illumination on David's quest |
| Cold Storage | possible chance | possible chance | Ask Unfazed Records Lady if she is drunk, on Lo's quest |
| Hidden Break Room | possible chance | possible chance | Ask Unfazed Records Lady if she is drunk, on Hel's quest |
Choice Encounters
- Look for trouble - fight 1-2 Midgard Heavy Guards (Unarmed)
- Explore quietly - unlock other choice encounters or fight 1 Midgard Heavy Guard (Unarmed)
- Do some reading - gain 3 XP in Perception
- Take a rest - gain 25-35 HP
Unfazed Records Lady - only if you haven't killed her
- Ask about terminals - Unlocks Sleeping Vault Terminal
- Ask about seed samples (With Lo as your contact)- Unlocks Cold Storage if drunk
- Ask about toxin levels (With Hel as your contact) - Unlocks Hidden Break Room if drunk
- Ask about early Eclipse (With David as your contact) - Unlocks Skull in the Niche/Floating Skull in the Niche if drunk
- Ask about differentiation (While on the Cellular Questions quest) - Information
- Just chat - Information
- Offer an office flask (Only after just chatting, with office flask in inventory) - changes various results
- Murder her - gain Midgard records ID, gain +2-4 Records Panic, permanently removes this encounter
- Leave her be - Walk away
Sleeping Vault Terminal - after successfully unlocking
- Jack in (With a computer) - Hack Vault Records
- Harvest its parts (With salvaging tools) - Gain 5? of frayed cable, microcapacitor, memory stick, capacitor array
- Pull up files - Gain 2 XP in Perception
- Surf the Net - Gain 3 XP in Will if disabled Line Out
- Play a game - Gain 2-3 XP in Perception if you know Chess, disable Line Out if you win
- Leave it be - Walk away
Cold Storage - after successfully unlocking
- Check it out (After applying a vault bypass) - Get a generation zero sample
- Grab something/Grab something else - Get a random seed sample and 2 XP in Perception
- Climb in one - Regain 20 HP or more in warm weather gear (see discussion)
- Check for Special Projects (With Lo as your contact) - Unlocks 'Pry open the controls' and 'Apply powerful acid', removes this option
- Pry open the controls - Information
- Apply powerful acid (With powerful acid) - Unlocks 'Check the wires' and 'Use a signal analysis circuit', removes this option and 'Pry open the controls'
- Check the wires - Information
- Use a signal analysis circuit (With a signal analysis circuit) - Learn Vault Bypass recipe
- Add the bypass (With a vault bypass) - Unlocks 'Check it out', removes this option, 'Check the wires' and 'Use a signal analysis circuit'
- Leave them be - Walk Away
Skull in the Niche - after successfully unlocking
- Talk to it - Gain 23? HP, 2 XP in Will
- Stare into it - Gain 3 XP in Perception
- Pry it out - Gain 3 XP in Strength
- Leave it be - Walk away
Floating Skull in the Niche - after successfully unlocking
- Talk to it
- Midgard - Information
- Special Projects - Unlocks 'Wotan'
- Wotan (after asking about Special Projects) - Information
- Dr. Amundsen (if you have Dr. A contact) - Information
- Sif (if you have Dr. A contact) - Information
- Lo (if you have Lo contact) - Information
- David (if you have David contact) - Information
- Baldur (if you have David contact) - Unlocks Mim in the Niche
- Noone - Information
- Nevermind - Walk away
- Stare back - 3 XP in Will
- Pry it out - 3 XP in Strength
- Leave it be - Walk away
Mim in the Niche - After asking the floating skull about Baldur
- Who are you? - Information
- What about Eclipse? - Completes David's Oldtown quest?
- Who was Wotan? - Information
- What is happening now? (Only after asking about Eclipse) - Information
- Just stare back - 3 XP in Will
- Pry it out - 3 XP in Strength
- Leave it be - Walk away
Hidden Break Room - after successfully unlocking
The guards leave the break room unoccupied at 20+ Records Panic
- Charge in (At low alert) - Fight 1-2 Midgard Heavy Guard (Unarmed), Evil (1)
- Stroll in (At low alert) - Fight 2 Midgard Heavy Guards (Unarmed) or gain cup of joe if in Heavy Midgard Security outfit
- Grab some stuff (At high alert) - gain 2-3 of egg salad sandwich, Lattes! breakfast sandwich, 2-3 cups of Joe
- Grab a nap (At high alert) - gain 25 HP
- Check out the files - Information
- Grab differentiation papers After talking to the Heart Rate Monitor Malfunction guards - fight 2 Midgard Heavy Guards (Unarmed) and gain cellular differentiation papers, or at high alert, just take the papers
- Pull Slags documents (After checking out the files, on Hel's quest) - Fight 2 Midgard Heavy Guards (Unarmed), or at high alert gain Slags chemical study
- Back away - Walk Away
Heart Rate Monitor Malfunction - (in 3 Heavy Midgard Security outfit parts and Records Panic ≤ ~15)
- Ask about the vault - Fight 2 Midgard Heavy Guard (Unarmed)
- Ask what monitor - Raises alert
- Ask about differentiation (After starting Cellular Questions quest) - unlock papers in the Hidden Break Room
- Join his patrol - 2 XP in Perception, unlock various other areas in the vault
- Jump him - Fight Midgard Heavy Guard (Unarmed)
- Make excuses - Walk Away, raises alert
Alert Value
Some actions will increase the hidden alert value in the vault. This is also the same panic level used in the records office (to do: consolidate these pages)
Increasing Alert
- Running away from combat (+1 alert)
- Losing combat (+1 alert)
- Winning combat (+1 alert) - tested against single guards
- Murdering Records Lady (+2ish alert)
- Soothing Stacks: Look for trouble (?)
- Soothing Stacks: Explore quietly and get caught (?)
- Vault Records hacking interruption (?)
- Heart Rate Monitor Malfunction - various (?)
- Hidden Break Room - charge in (+6 alert if you win, +2 alert if you run)
Alert levels
- At 5 alert: combat unarmed guard+hound/drone: "footsteps … responsible for tracking you down"
- At 8 alert: combat 2 unarmed guards: "two guards manage to corner you down one of the small walkways"
- At 12 alert: combat unarmed guard: "A heavily armored figure ambushes you from between two stacks of records"
- At 16 alert: combat gatling guard: "electronic whirr"
- At 20 alert: combat gatling guard+2 unarmed: "swarming with guards"
- At 20 alert: Hidden Break Room becomes unoccupied
The 4x guard encounter "Guards swarm over you like flies on Southside garbage bins" has an additional encounter condition - can be seen while the break room is still occupied but unknown what additional trigger is.
page revision: 43, last edited: 15 Sep 2025 15:16





