REM Timer
Item
Image | |
Description | This program, if connected to your brain through a neural link, regulates sleep cycles. It was originally developed to treat various sleeping disorders, but is useful for getting short, deep naps. It'd probably be helpful for a normal person pulling an all-nighter, but also probably works well with your abnormal healing. |
Type | Program |
Requires | 1 Processor, 1 Memory |
Effects | With Neural Link: Gain more hit points from resting |
Sources
Purchase at The Golden Chip for 20 golden tickets
Uses
This item is not a component for any kind of crafting. |
This program cannot be decompiled. |
This item can be discarded via the gang stash. |
Notes
Does nothing if you don't have a Neural Link.
Resting with a REM timer and a Neural Link increases or alters the effects of resting (see below). You do not get any benefits from your gang hideout if you are running this program when you rest. You do not get any benefits from having high First Aid either.
Sometimes appends message (trigger was said to be first time / day, but I didn't get it until a few uses in):
You thought these things were supposed to give a dreamfilled sleep, but apparently not. It was pretty restful, though.
After that:
Location | Message | Effect |
---|---|---|
Southside (including Buried Lab | You head back to your place and crash out on your bed for a few minutes with the help of the REM timer. When you get back up, you feel great. | Gain 40 hp? |
The Slags (unprepared) | You curl up in the Slags and activate your REM timer to pass right out. You wake up feeling… not great. Your wounds have largely sealed, as they're wont to do, but you feel sick and a little lightheaded. | ? hp 5 energy Slags Poisoning |
The Slags (with air filter) | You curl up in the Slags and activate your REM timer to pass right out. You wake up feeling refreshed, even breathing through this mask. | Gain 20 hp |
The Slags (with full containment suit) | You curl up in your containment suit. It's pretty uncomfortable, but the REM timer knocks you out the second you switch it on. When you wake up, right on schedule, you've got some weird cramps but are otherwise feeling pretty good. |
Gain 30 hp |
Ghost Ship | You curl up in a corner of the ship and completely pass out with the help of your REM timer. And, sometimes: In your comatose slumber, you have a disquieting dream of spectral forms floating through you, taking control of your body to wander the world of the living. When you wake up, your flesh is cold to the touch. |
Gain 20 hp And, with spectral forms message: Gain 10 energy of Spectral Curse. |
Ghost Ship (wearing sailor's uniform) | You curl up in a corner of the ship and fall into a comatose slumber with the help of your REM timer. | Gain 30 hp |
Outside the Slags, Metroplex U, The Docks, Oldtown or Under Downtown or Downtown (without a hideout) | You find a dark corner and curl up for a few minutes. Your REM timer takes over and you feel pretty good when you wake up. | Gain 30 hp |
Outside the Slags, Metroplex U, or The Docks (with a hideout) | You head to your gang's place and crash out in one of the chairs. It's not the most comfortable thing ever, but you feel pretty refreshed. | Gain 40 hp |
Abandoned Subway (unflooded, while Etheric) | You find one of the abandoned subway benches, curl up, and flip on the REM timer. Haaaa… that was relaxing. Even the benches here are nicer. | Gain 30 hp |
Abandoned Subway (flooded, while Etheric) | You find one of the abandoned subway benches, only moderately splashed with filth, and flip on the REM timer. You dream of better days. | Gain 20 HP |
Below the Charnel House | You find a dark corner, only subtly illuminated by the flickering lakes of fire. You crash out there with the help of your REM timer and wake up feeling refreshed. | Gain 30 hp |
Lake Metroplex (North) | You let yourself bob to the surface and flip on the REM Timer. Well, you wake back up without having sunk to the lake bottom, so that's a victory. | Gain 25 hp |
Lake Metroplex (South) | You let yourself bob to the surface and flip on the REM Timer. Well, you wake back up without having sunk to the lake bottom, so that's a victory. | Gain 25 hp 5 energy of Slags Poisoning |
Mushroom Cavern | You curl up in a darker corner of the cavern, then flip on the REM timer. You dream of wandering through a cavern filled with glowing mushrooms and wings of light. | Gain 30 hp |
Hall of Sculptures | You find a dark corner of the museum and flip on your REM timer. You eventually wake up, nobody has bothered you in the meantime. (both sober and etheric) | Gain 30 hp |
Records Office | You secure yourself in a bathroom stall and turn on the REM timer. It's not glamorous, but at least nobody bothers you. | Gain 15 hp |
Misty Offices | You curl up under an abandoned cubicle and take a nap, waking to find yourself covered in vines. | Gain 20 hp, 10 duration of Parasitic Vine |
Misty Offices, with Parasitic Vine | You curl up under an abandoned cubicle and take a nap. | Gain 20 hp |
The Cellar Door | You turn on the REM timer and crash out in a secluded corner of the club and get some rest. If anyone tried to bother you, you slept right through it. | Gain 40 hp |
The Cellar Door, after harvesting cyberware | You turn on your REM timer and crash out in a secluded corner of the club, but your rest is quickly interrupted by the patrons. | Gain 15 hp |
NEEDS TESTING: 'nap encounters' like the biotech breakroom
Any interaction with Haunting Cries, Dream State, or Dreamslayer?
page revision: 49, last edited: 04 Jun 2022 17:28