Resting converts Energy into Hit Points. You can click the "Rest" link from the top bar to rest anywhere.
Healing
You heal different base amounts of HP resting depending on the area you're in and receive different messages describing the experience. Each point of First Aid increases the amount of Hit Points you receive by 10% (with decimal values rounded down).
Generally, if you're in an area where you have an apartment or a gang hideout available you'll rest there unless your current location is hard-to-enter.
If you are running the REM Timer program and have a Neural Link active, it overrides the normal resting results and gives a special message. You do not get a bonus for First Aid or special gang hideout benefits when resting with an REM timer.
Location | Base | REM | Notes |
---|---|---|---|
Southside† | 30 | 40 | |
Any gang hideout† | 25 | 40 | various results, see below |
Sewer Hideout | 15 | n/a | |
Below the Charnel House | 20 | 30 | |
Abandoned Subway (not flooded) | 15 | 30 | |
Abandoned Subway (flooded) | 15 | 20 | |
Mushroom Cavern | 25 | 30 | |
Lake Metroplex (North) | ? | 25 | |
Lake Metroplex (South) | 15 | 25 | Gain 5 energy of Slags Poisoning without full containment suit |
Hall of Sculptures (sober) | 25 | 30 | |
Hall of Sculptures (etheric) | 12 | 30 | |
Outside the Slags (no hideout) | 20 | ? | |
The Slags | 15 | 20 | Gain 5 energy of Slags Poisoning without an air filter |
The Slags w/Residual Antidote or full containment suit |
25 | 30 | |
Ghost Ship | 15 | 20 | Gain 10 energy of Spectral Curse |
Ghost Ship (w/3 sailing suit parts) | 25 | 30 | |
Oldtown | 10 | 30 | |
Oldtown (made a purchase at Lattes! today) |
20 | 30 | no difference vs. no purchase with REM timer |
Records Office | 10 | 15 | Regain 15 with office worker or Midgard security outfit, full containment suit, or after Records Office Evacuation |
Records Vault | 10 | 10 | |
Misty Offices | 10 | 20* | *Gain 10 energy of Parasitic Vine resting with REM timer |
Misty Offices w/Parasitic Vine | 20 | ? | |
The Cellar Door | 30 | 40 | |
The Cellar Door, after harvesting cyberware | 10 | 15 | |
Downtown | 10 | 30 | Buying from Lattes! does not allow you to rest there |
Old Cathedral | 30 | 30 | Same message with REM timer as Downtown. |
† The old TV programs mention an emergency room drama that increases HP gains. This has not been documented since TVs were revamped, but keep an eye out for it if you have a TV in your apartment or hideout.
Other things that affect healing from resting:
Condition | Result |
---|---|
Hideout with First Aid Supplies | hidden +2 First Aid |
Ruptured Organs effect | hidden -5 First Aid |
Spider Venom effect | hidden -3 First Aid |
Undying Heart skill | If beaten all to hell, gain an additional 10% of max HP |
Other Resting Effects
Other things that affect or are affected by resting:
- Resting in a gang hideout can have various benefits, depending on what upgrades it has:
- First Aid Supplies give a hidden +2 First Aid
- A Street Doc removes various negative Effects
- A Medicine Cabinet gives you some free medical supplies the first time you rest in a given hideout each day
- In addition, you may benefit from one of:
- A Shared TV or Bank of TVs lets you watch common TV programs
- A Firing Range sometimes gives training if you are equipped for Ranged combat
- A Gym sometimes gives training if you are equipped for Melee combat
- Medicine becomes progressively less effective the more times you use it without resting. Resting restores it to full effectiveness.
- If you are Etheric and have Spider Venom active, sometimes learn the Call the Swarm technique
- With a festive knit hat equipped, gain 5 energy of Winter Spirits
- If you have a descrambled TV installed, sometimes learn the Programmed Terror skill
- If as part of The Lost Son quest you chose to Assist the Doctors with the glowing bauble equipped, then chose Run Away, resting in The Slags will give special dreams and eventually the Haunting Cries skill