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Encounter Conditions
Initial Text
You find a wall of speakers ringing the main party floor. It looks like they're really going all out.
Summary of Choices
- Check the wires - gain 2 XP Perception, unlock further choices
- Run thick cabling (after Check the wires) - gain 4 XP Perception, lose thick cabling
- Add magnetic coil (after Check the wires) - gain 4 XP Will, lose magnetic coil
- Start smashing - ???
- Leave it be - Walk away
Choice Text and Results
Check the wires
You look over the wiring. It looks like there's quite a bit of wiring missing, including both thicker cables connecting the speakers to each other and a few slots for extra magnetic coils in the speakers proper.
There's also some more delicate stuff that seems to be a computer control system, but it's not getting enough power to run even basic diagnostics.
You've earned 2 XP in Perception
Run thick cabling
You find some of the breaks in the line and run some new cabling.
You've earned 4 XP in Perception
Add magnetic coil
You slot in the magnetic coil. That should get the volume pumping when they turn it on.
You've earned 4 XP in Will
Start smashing
???
Leave it be
You leave the speakers to themselves. Somebody'll figure it out.
See Walk Away