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Encounter Conditions
With <50 Call Center Alarm
Initial Text
Much of this floor seems to be identical: row after row of cubicles, each with a person answering sales calls. The beige cubicle walls and voices murmuring into headsets blend together into one massive machine.
Summary of Choices
- Pick pockets - Pickpocketing: battered cred chip, call center headset, call center ID, Lattes! breakfast sandwich, OmniCola, pep pill, protein bar, taser or fight Call Center Worker
- Make a racket - Gain 20 Call Center Alarm, or with ? alarm: fight Internal Security (Baton)
- Start a fight - Gain 20 Call Center Alarm, fight Call Center Worker
- Grab a computer (With a computer equipped) - Hack Call Center Computer
- Hide under a desk:
- If sober: Gain 20-24? HP, gain frayed cable or thick cabling
- If Etheric: Go to Call Center Ghostly Cavern encounter
- Wander the cubes - Walk Away
Choice Text and Results
Pick pockets
If successful:
You slip behind the workers taking calls, picking pockets wherever you can.
You found: some of battered cred chip, call center headset, call center ID, Lattes! breakfast sandwich, OmniCola, pep pill, protein bar, taser
Or, gain 4 XP Reflexes if you don't find anything
Otherwise:
One of the workers panics at your touch. The others seem a bit confused, but she's got a taser out and charging up.
(Fight Call Center Worker, gain 20 Call Center Alarm if you win, ?? if you lose)
Make a racket
You shout and make a racket, getting a few glances and annoyed glares. It takes a while before one of the workers is even willing to mute their headset long enough to tell you off.
You've gained 20 duration of Call Center Alarm.
Or, with sufficient Call Center Alarm (over 30?)
You shout and make a racket, attracting attention from a guard. The closest workers end their calls early, but those further away mostly watch the fight as they try to focus on their calls.
You've gained 20 duration of Call Center Alarm.
(Fight Internal Security (Baton))If you lose: ?
If you win: The remaining workers don't seem particularly concerned with the outcome of the fight, but you can hear a distant alarm starting up. You've gained 10 duration of HQ Alarm.
Start a fight
It takes a great deal of harassment to get someone to hang up, but once you've finally managed, they're well and ready to tase you.
You've gained 20 duration of Call Center Alarm.
(Fight Call Center Worker)
Grab a computer
You connect your computer to the call center machine. Although they just seem to do sales here, there's probably something interesting in there.
(Hack Call Center Computer)
Hide under a desk
If sober:
You crawl under the desk. It's surprisingly nice and quiet down here once you clear away the cabling.
You found: frayed cable or thick cabling
You regain 26 hit points!
If Etheric go to Call Center Ghostly Cavern encounter.
Wander the cubes
Well, you're certainly not here to work. You wander through the endless maze of cubicles.