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Encounter Conditions
(can get while etheric)
Definitely something - I've never got this encounter. Perhaps you need to have helped the volunteers? Perhaps someone needs to have bought decorations? (note: finally got it soon after promising to help the organizer)
Initial Text
You find a cluster of students trying to erect some scaffolding. They've got the directions out and are arguing over which pin goes in which slot.
It's a pretty sad state of affairs.
Summary of Choices
- Pitch in - Gain 3 XP in Strength, help party organizers?
- Weld it with polysteel - (only with polysteel in your inventory) lose polysteel, gain 3 XP each in Will and Perception, help party organizers more?
- Pull some pins - Gain 3 XP Reflexes or (while etheric) take 9? damage and fight a Trash Golem, help frats
- Leave them be - walk away
Choice Text and Results
Pitch in
You provide an extra set of hands as the students set up the scaffolding. It's hard work, but they've got a section of scaffolding set up by the time you're done.
You've earned 3 XP Strength
Weld it with polysteel
If you have polysteel in your inventory
You break out with the blowtorch and weld some polysteel wherever the "simple click and lock" instructions are giving the students problems. It only takes a couple minutes and the students are suitably impressed.
You've earned 3 XP in Perception
You've earned 3 XP in Will
(Lose 1 polysteel)
Pull some pins
While etheric
You reach over and calmly pull a pin out of the scaffolding. The building shakes with a roar as the scaffolding comes rushing down at you.
You take 9 damage.
(Fight a Trash Golem)
Otherwise
You wait until the students aren't looking, then pull a pin from the scaffolding.
The whole mess comes crashing down in an avalanche of polysteel. That should keep them occupied for a while.
You've earned 3 XP in Reflexes
Leave them be
You ignore the scaffolding. The students are bound to figure it out eventually, right?
See Walk Away