SDnano
Technique
Image | ![]() |
Description | A stealth attack that works better as an opener and deploys a drone. |
Chain | 9 |
Type | Stealth |
Attribute | Perception |
Base Damage | 4 |
Special | +4 Base Damage as the first Technique in a Chain. Also deploys a drone which may perform an additional attack at the end of your Chain |
Attack Summary (normal attack)
Condition | Base Damage |
Notes |
---|---|---|
Normally | 4 | |
You drop your spider drone and it unfolds, then scurries onto <opponent>. The drone viciously stabs him several times with its needle-like legs for <X> damage. | ||
As opener | 8 | |
You carefully set down your spider drone and coax it open. It unfurls and crawls onto <opponent>, then stabs it with its tiny legs. It takes him by surprise and deals <X> damage. |
Attack Summary (additional end of chain attack)
If you are not killed in the previous pass, you get a free technique added to the end of your chain:Condition | Base Damage |
Notes |
---|---|---|
Normally | - | |
Your SDnano detaches from <opponent> and folds back into its dormant state. | ||
Condition* | ?? | |
Your SDnano discharges the rest of its battery into <opponent>, creating arcs of lightning as it folds back into its dormant state. The crackling electricity deals <X> damage. | ||
Against an electric enemy | 4 (untyped) | |
The SDNano draws power from the <opponent>, dealing <X> damage, then folds up and returns to sleep mode. | ||
Against an electric enemy and condition* | 8 (untyped) | |
The SDNano crackles with electricity, dealing <X> damage to the helidrone and filling the room with the smell of burning circuitry. |
Sources
Using an SDnano prototype
Notes
* The extra damage at the end of combat is not dependent on use as opener. Spading needed.
page revision: 17, last edited: 16 Apr 2017 19:54