Note: This encounter was revamped and no longer exists in this form. This page is kept here for historical purposes.
Image
Initial Text
In one of the small shacks, you find four Fang guards sleeping soundly. You've seen most of them pulling double shifts patrolling, so you'd be surprised if you could wake them short of going in there and shaking them.
A jug of fuel sits off to the right of the door, almost taunting you to take advantage of the situation.
Summary of Choices
- Wake them - Conversation happens
- Give them advice - Gain 3 XP in Will
- Start a fight - ?
- Run away - Nothing
- Steal their stuff - get some items
- Burn them - kill 4 guards
Choice Text and Results
Wake them
You go around and carefully wake up the thugs. The awaken slowly and terribly confused.
The four of them slowly stand. They seem… less hostile, but are still moving for their weapons.
Give them Advice
You take a moment to give them advice about setting up watches and increasing security. They seem extremely confused, but accept your advice and let you go gratefully.
You've earned 3 XP in Will
The coin in your hand turns warm. (If an unearthly coin is equipped.)
Start a fight
text
(Fight 2? 4? gangers)
Run Away
Something happens
Steal their stuff
You carefully sneak through the area and snag the possessions of each thug. All in all, it's a pretty good haul and no one wakes up.
You've gained 50-60 credits.
You found: some of: Eclipse, filthy pistol, cup of joe, heavy pistol
Burn them
You bar the door and spread fuel around the shack, then set it ablaze. Other guards scramble to put out the fire but not until it's far too late. The screams of the dying echo through the camp.
(Kill 4 guards)
(With an unearthly coin equipped, gain Cool Coin)