Spacious Cargo Pants
Item
Image | |
Description | If you believe the tag in the back, these pants were made almost ten years ago. They're probably not considered antiques yet, but their style definitely dates them. What they don't manage in fashion is made up for in construction, however. They're made out of some sort of sturdy plastic masquerading as cotton and have more pockets than you could possibly know what to do with. The only downside is that someone seems to have left all their earthly possessions in the pockets, with bullets and old receipts enveloped by melted chocolate bars. You might wonder why that chocolate-smeared receipt has your comm number on it, but it's probably just a weird coincidence. |
Type | Pants |
Effects | +2 Melee Defense |
Sources
Zack's House of Coins - Originally available in season 5 for 1 unearthly coin; see House of Coins page for current rotation
Uses
Winning a combat with these equipped can occasionally gives this message:
Hmmmm… maybe there was something in these pants that could have helped there. You never know.
You learned a new Technique: Check Your Pockets
Techniques
Chain | Technique | Type | Attribute | Base Dam/Def | Notes |
---|---|---|---|---|---|
Check Your Pockets | None | None | - | grants various items or techniques | |
Bullet for Ginn | Ranged | Perception | 5 | Distracts the mad if your Ranged Power is greater than their Etheric Power | |
Bullet for Surt | Ranged | Perception | 5 | Knocks backs opponents who are too close for comfort if your Ranged Power is greater than their Melee Power | |
Bullet for Ymir | Ranged | Perception | 5 | Stops a stealthy target dead in their tracks if your Ranged Power is greater than their Stealth Power | |
Lucky Shot | Ranged | Perception | 3 | bonus damage if you are lucky |
Other Uses
This item is not a component for any kind of crafting. |
This item cannot be salvaged. |
This item cannot be added to a gang stash. |
Remaining Mysteries
From Podcast 32:
There is at least one item that's missing. I honestly don't even remember how it's triggered but I don't think there's another pocket item, most of those were pretty straight forward.
The math strongly suggests there's something interesting you should be able to do with three knuckle strands.
page revision: 8, last edited: 02 Mar 2019 03:09