Spacious Cargo Pants

Item

Image karogo_pants.jpg
Description If you believe the tag in the back, these pants were made almost ten years ago. They're probably not considered antiques yet, but their style definitely dates them.

What they don't manage in fashion is made up for in construction, however. They're made out of some sort of sturdy plastic masquerading as cotton and have more pockets than you could possibly know what to do with.

The only downside is that someone seems to have left all their earthly possessions in the pockets, with bullets and old receipts enveloped by melted chocolate bars.

You might wonder why that chocolate-smeared receipt has your comm number on it, but it's probably just a weird coincidence.
Type Pants
Effects +2 Melee Defense

Sources

Zack's House of Coins - Originally available in season 5 for 1 unearthly coin; see House of Coins page for current rotation

Uses

Winning a combat with these equipped can occasionally gives this message:

Hmmmm… maybe there was something in these pants that could have helped there. You never know.
You learned a new Technique: Check Your Pockets

Techniques

Chain Technique Type Attribute Base Dam/Def Notes
karogo_pants_50.jpg Check Your Pockets None None - grants various items or techniques
bulletforginn.jpg Bullet for Ginn Ranged Perception 5 Distracts the mad if your Ranged Power is greater than their Etheric Power
bulletforsurt.jpg Bullet for Surt Ranged Perception 5 Knocks backs opponents who are too close for comfort if your Ranged Power is greater than their Melee Power
bulletforymir.jpg Bullet for Ymir Ranged Perception 5 Stops a stealthy target dead in their tracks if your Ranged Power is greater than their Stealth Power
lucky7.jpg Lucky Shot Ranged Perception 3 bonus damage if you are lucky

Other Uses

Hammer25.jpg This item is not a component for any kind of crafting.
toolbox.jpg This item cannot be salvaged.
GoldCoins.jpg This item cannot be added to a gang stash.

Remaining Mysteries

From Podcast 32:

There is at least one item that's missing. I honestly don't even remember how it's triggered but I don't think there's another pocket item, most of those were pretty straight forward.

The math strongly suggests there's something interesting you should be able to do with three knuckle strands.

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