Spinal Strike

Technique

Image SpinalStrike.jpg
Description Crystal spine beatings
Chain 3
Type Melee
Attribute Strength

Attack Summary

Condition Base
Damage
Notes
Normally -
You strike at <opponent>, stopping just short of hitting him.
While Etheric, including Slags Poisoning 7
You stop just short of hitting <opponent>. A ripple of energy extends from your hand to bridge the gap, dealing <X> damage.
With crystal or resonating spinal rod equipped 7
You lay into the guard with a crystalline rod for <X> damage.
While Etheric and a non-rod resonating spine 11
The crystalline spine in your hand arranges itself into a rigid club. You lay into <opponent> with it for <X> damage.
Following one spinal tech and with resonating spinal equipment 13
The crystalline spine in your hand changes, its shape flowing into a rigid club. You lay into <opponent> with it for <X> damage.
Following two spinal techs and with resonating spinal equipment 15
The crystalline spine in your hand changes, blurring as it snaps itself into a rigid club. You lay into <opponent> with it for <X> damage.

Sources

Using a crystal spine

Notes

Unlike most techniques that require etheric to work, this doesn't use up energy of etheric to work, and can be powered by weaker forms of etheric, like Slags Poisoning.

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