Static Feedback

Routine

Image Static%20Field.jpg
Type Active Defense

Responses to Functions

Function Message U Result
Offense = 1-2,
Offense = 3, sometimes
Your batch slams into the loop, but it just integrates the attack into its static feedback. 0
Offense = 3, sometimes
Offense ≥ 4
Your batch crashes the feedback loop. 2 Gain 2 XP, removes routine
View ≥ 1 It's hard to get a read on this routine, because it's screaming on every possible channel and port. If you let it run for too long, it's bound to crash your connection eventually. 0
Command ≥ 1,
Defense ≥ 1,
Other
The loop ignores your batch. 1
  • Offence + Command counts as Offence
  • View + Command counts as View

Active Responses

Every round, you also get:

If you had any defense in your batch:

The feedback chatters against your connection, but your defenses hold.

Otherwise, with hardening:

The feedback chatters against your connection, dealing X damage to your system's hardening.

(X = 1-2 damage normally, but can be more if you used any Offense. See discussion. 0 Unsubtle)

Otherwise, with some condition?

The feedback chatters against your connection. You manage to hold your connection, but it was as much luck as skill.

Otherwise:

The feedback chatters against your connection. You try to keep hold, but it forces you out of the system.

(Disconnect)

Sources

Midgard Relay Net

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