Static Feedback
Routine
Image | |
Type | Active Defense |
Responses to Functions
Function | Message | U | Result |
---|---|---|---|
Offense = 1-2, Offense = 3, sometimes |
Your batch slams into the loop, but it just integrates the attack into its static feedback. | 0 | |
Offense = 3, sometimes Offense ≥ 4 |
Your batch crashes the feedback loop. | 2 | Gain 2 XP, removes routine |
View ≥ 1 | It's hard to get a read on this routine, because it's screaming on every possible channel and port. If you let it run for too long, it's bound to crash your connection eventually. | 0 | |
Command ≥ 1, Defense ≥ 1, Other |
The loop ignores your batch. | 1 |
- Offence + Command counts as Offence
- View + Command counts as View
Active Responses
Every round, you also get:
If you had any defense in your batch:
The feedback chatters against your connection, but your defenses hold.
Otherwise, with hardening:
The feedback chatters against your connection, dealing X damage to your system's hardening.
(X = 1-2 damage normally, but can be more if you used any Offense. See discussion. 0 Unsubtle)
Otherwise, with some condition?
The feedback chatters against your connection. You manage to hold your connection, but it was as much luck as skill.
Otherwise:
The feedback chatters against your connection. You try to keep hold, but it forces you out of the system.
Sources
page revision: 15, last edited: 23 May 2016 03:44