Stealth
Stealth attacks represent attacks the opponent didn't know were coming and usually gain a bonus as an opener.
Stealth techniques are improved with Stealth Power and reduced vs Stealth Defense.
| Legend (technique derived from) | |
|---|---|
| Limited time content | Quests |
| Unearthly | Quest derivatives |
| Unearthly derivatives | No trade |
| Not learnable | Other |
Stealth Attack Techniques
- Acid Splash
- Acidic Ecofuel
- Backstab
- Blossoming Hunger
- Branded Lash
- Burrowing Ruse
- Cyberblade
- Desert Camouflage
- Desperate Stab
- Dirty Pool
- Dirty Trick
- Disappearing Switchblade
- Dragonblood
- Emotional Grip
- Emotional Glow
- Envenomed Fang
- Feathered Ice
- Freezing Slurry
- Fuming Acid
- Hunting Dash
- Hidden Breath
- Hidden Pain
- Informed Weakness
- Jacob's Ladder
- Kidney Punch
- Implied Blade
- Implant Seed
- Lace Garotte
- Lethal Resolve
- Lightning Lunge
- Metal Sting
- Personal Focus
- Pestle Surprise
- Pour Cleaner
- Psychotic Break
- Raider Ambush
- Reflexive Blade
- SDnano
- Serpent Strike
- Shadowed Mask
- Silent Steps
- Skittering Hand
- Snapping Chains
- Snow Blade
- Spade Strike
- Spear Throw
- Spider Grip
- Spinal Stabbing
- Spinning Surprise
- Striking Dance
- Stake
- Stalk Through Snow
- Sudden Adaptation
- Sudden Bash
- Sudden Savagery
- Switchblade
- Taze
- Tesla Coil
- Top Hat Trick
- Unexpected Grab
Stealth Defense Techniques
Other techniques that do Stealth damage
- Behemoth Claw (following stealth)
- Behind The Mask
- Channel Inspiration, with Inspired Movements active
- Extending Baton
- Harvester Reaping (following stealth)
- Opportune Raid (if Stealth Power is higher)
- Raven's Eyes (following 2 stealth)
- Stage Magic
- Zalian Blade (with zalian weapon, but without Zalian Blade effect; otherwise Melee)
Stealth Techniques Info
| Technique | Chain | Attribute | Damage | Notes |
|---|---|---|---|---|
| Backstab | 0 | Reflexes | 6 | +3 as opener, -3 vs. melee, more with a knife |
| Envenomed Fang | 0 | Reflexes | 2 | Leaves Poison, only vs organs |
| Lace Garotte | 0 | Strength | 0 | +dam with garotte |
| Striking Dance | 0 | Strength | 2 | +dam with punk music |
| Unexpected Grab | 0 | Strength | 7 | "More effective against humans and others you know the weaknesses of" |
| Desert Camouflage | 1 | Reflexes | 6 | +dam with behemoth vest or following Silent Steps |
| Desperate Stab | 1 | Strength | 8 | +dam with knives, less as non-opener or Vs. Evasion or Unopposed |
| Disappearing Switchblade | 1 | Will | 5 | +dam with switchblades |
| Kidney Punch | 1 | Strength | 6 | -4 vs Melee or No Organs |
| Stake | 1 | Strength | 2 | +6 as unopposed, +3 with a hammer, more vs Vampires |
| Serpent Strike | 1 | Will | 4 | +5 as closer |
| Silent Steps | 1 | Reflexes | 4 | +dam with behemoth pants |
| Snow Blade | 1 | Reflexes | 4 | can give Thawing Blade |
| Blossoming Hunger | 2 | Strength | ? | enhanced following eating techniques |
| Implant Seed | 2 | Strength | 2 | +5 unopposed, gives debuff |
| Jacob's Ladder | 2 | Perception | 4 | Stuns if opponent's next attack is the same type as current one |
| Pestle Surprise | 2 | Reflexes | 2 | +4 with a pestle, +4 more following Stomping Dance |
| Pour Cleaner | 2 | Strength | 8 | Ineffective vs Evasion |
| Reflexive Blade | 2 | Strength | 2 | Enhanced with a cyberblade, following barehanded techniques and versus Melee? |
| Shadowed Mask | 2 | Strength | 2 | +4 as opener, +? with abstract domino mask |
| Spade Strike | 2 | Strength | 4 | +2 with a mushroom spade equipped, +4 if your Melee Power > their Melee Defense |
| Spider Grip | 2 | Strength | 4 | +6 at short distance, +2 with Chitin Hands |
| Sudden Adaptation | 2 | Strength | 4 | +4 late in the chain, more with masks |
| Sudden Bash | 2 | Strength | 2 | probably better with a shield equipped, best with the shield of scales |
| Switchblade | 2 | Reflexes | 3 | +4 as opener |
| Acid Splash | 3 | Perception | 6 | +4 as opener |
| Behemoth Claw | 3 | Strength | ? | only following Stealth; Melee otherwise |
| Behind the Mask | 3 | Strength | 4 | As opener only or following Evasion; Evasion otherwise |
| Branded Lash | 3 | Strength | 4 | Deals more damage with mascot adapter and when stealth power > target's melee defense |
| Emotional Grip | 3 | Strength | 2 | +damage with Moodlight glove |
| Extending Baton | 3 | Reflexes | 12 | As opener with collapsible baton; Melee otherwise |
| Harvester Reaping | 3 | Strength | 5 | only following stealth, otherwise melee; +dam with knives |
| Informed Weakness | 3 | Perception | 3 | +damage with Fiction Effects |
| Lightning Lunge | 3 | Strength | 8 | |
| Metal Sting | 3 | Reflexes | 3 | +dam following Evasion or with knife weapon |
| Personal Focus | 3 | Perception | 4 | Requires lens focused on the crowd equipped |
| Psychotic Break | 3 | Strength | 4 | +4 as opener |
| Zalian Blade | 3 | Reflexes | 6 | With zalian weapon, but without Zalian Blade effect; otherwise Melee |
| Burrowing Ruse | 4 | Will | 7 | +2 underground; ineffective vs. Evasion |
| Cyberblade | 4 | Reflexes | 3 | +11 with cyberblade weapon installed |
| Dirty Pool | 4 | Strength | 3 | +4 if your Reflexes > opponent's Perception |
| Implied Blade | 4 | Reflexes | — | 6 base damage with Eclipse (+ as opener or sword hilt) |
| Lethal Resolve | 4 | Will | 10 | +? With Cold Depths, may do some Evasion also |
| Snapping Chains | 4 | Strength | 6 | You probably won't break this chain, but other bonds may not be so strong |
| Spinning Surprise | 4 | Strength | 3 | +4 as a filler |
| Stalk Through Snow | 4 | Strength | 3 | + damage vs. or with Etheric |
| Sudden Savagery | 4 | Strength | 4 | +? damage following Ranged |
| Hunting Dash | 4 | Strength | 3 | more with special conditions |
| Taze | 4 | Reflexes | 1 | Stuns as closer with taser |
| Top Hat Trick | 4 | Reflexes | 3 | +5 with trick top hat, or deals other types of damage |
| Acidic Ecofuel | 5 | Perception | 1 | +damage with Ecofuel flamethrower |
| Channel Inspiration | 5 | Will | 10 | Only with Inspired Movements active |
| Emotional Glow | 5 | Strength | 0 | Requires Moodlight Glove |
| Fuming Acid | 5 | Reflexes | 8 | +5 if following melee or ranged |
| Raider Ambush | 5 | Perception | 3 | gives Raider Targeting, less effective on repeat use |
| Spear Throw | 5 | Reflexes | 3 | can do melee or ranged damage |
| Stage Magic | 5 | Reflexes | 14 | with stage wand, and Stealth Power the lowest |
| Dirty Trick | 6 | Reflexes | 4 | +4 if first use this combat |
| Dragonblood | 6 | Reflexes | 4 | +4 as opener |
| Feathered Ice | 6 | Reflexes | 2 | +6 while Etheric or "high ground" |
| Freezing Slurry | 6 | Reflexes | 6 | +? vs No Organs or snowmen? |
| Hidden Breath | 6 | Will | 3 | +dam with desert headwrap or following other desert techniques |
| Hidden Pain | 6 | Reflexes | 3 | +dam following Fire or Dance of Ashes |
| Opportune Raid | 6 | Perception | 4 | +dam with raider mask; does Ranged unless SP is higher |
| Skittering Hand | 7 | Will | ? | "Grab from a distance" |
| Tesla Coil | 7 | Perception | 7 | "Most effective when you can pin down your target" |
| Raven's Eyes | 7 | Will | 14 | Following 2 Stealth techniques |
| SDNano | 9 | Perception | 4 | +4 as opener, chance of more damage at end of combat |
page revision: 80, last edited: 12 Dec 2025 17:29