Stealth

Stealth attacks represent attacks the opponent didn't know were coming and usually gain a bonus as an opener.

Stealth techniques are improved with Stealth Power and reduced vs Stealth Defense.

Legend (technique derived from)
Limited time content Quests
Unearthly Quest derivatives
Unearthly derivatives No trade
Not learnable Other

Stealth Attack Techniques

Stealth Defense Techniques

Other techniques that do Stealth damage

Stealth Techniques Info

Technique Chain Attribute Damage Notes
Backstab 0 Reflexes 6 +3 as opener, -3 vs. melee, more with a knife
Envenomed Fang 0 Reflexes 2 Leaves Poison, only vs organs
Lace Garotte 0 Strength 0 +dam with garotte
Striking Dance 0 Strength 2 +dam with punk music
Unexpected Grab 0 Strength 7 "More effective against humans and others you know the weaknesses of"
Desperate Stab 1 Strength 8 +dam with knives, less as non-opener or Vs. Evasion or Unopposed
Disappearing Switchblade 1 Will 5 +dam with switchblades
Kidney Punch 1 Strength 6 -4 vs Melee or No Organs
Stake 1 Strength 2 +6 as unopposed, +3 with a hammer, more vs Vampires
Serpent Strike 1 Will 4 +5 as closer
Snow Blade 1 Reflexes 4 can give Thawing Blade
Blossoming Hunger 2 Strength ? enhanced following eating techniques
Implant Seed 2 Strength 2 +5 unopposed, gives debuff
Jacob's Ladder 2 Perception 4 Stuns if opponent's next attack is the same type as current one
Pestle Surprise 2 Reflexes 2 +4 with a pestle, +4 more following Stomping Dance
Pour Cleaner 2 Strength 8 Ineffective vs Evasion
Reflexive Blade 2 Strength 2 Enhanced with a cyberblade, following barehanded techniques and versus Melee?
Shadowed Mask 2 Strength 2 +4 as opener, +? with abstract domino mask
Spade Strike 2 Strength 4 +2 with a mushroom spade equipped, +4 if your Melee Power > their Melee Defense
Spider Grip 2 Strength 4 +6 at short distance, +2 with Chitin Hands
Sudden Adaptation 2 Strength 4 +4 late in the chain, more with masks
Sudden Bash 2 Strength 2 probably better with a shield equipped, best with the shield of scales
Switchblade 2 Reflexes 3 +4 as opener
Acid Splash 3 Perception 6 +4 as opener
Behind the Mask 3 Strength 4 As opener only or following Evasion; Evasion otherwise
Branded Lash 3 Strength 4 Deals more damage with mascot adapter and when stealth power > target's melee defense
Emotional Grip 3 Strength 2 +damage with Moodlight glove
Extending Baton 3 Reflexes 12 As opener with collapsible baton; Melee otherwise
Harvester Reaping 3 Strength 5 only following stealth, otherwise melee; +dam with knives
Informed Weakness 3 Perception 3 +damage with Fiction Effects
Lightning Lunge 3 Strength 8
Metal Sting 3 Reflexes 3 +dam following Evasion or with knife weapon
Personal Focus 3 Perception 4 Requires lens focused on the crowd equipped
Psychotic Break 3 Strength 4 +4 as opener
Zalian Blade 3 Reflexes 6 With zalian weapon, but without Zalian Blade effect; otherwise Melee
Burrowing Ruse 4 Will 7 +2 underground; ineffective vs. Evasion
Cyberblade 4 Reflexes 3 +11 with cyberblade weapon installed
Dirty Pool 4 Strength 3 +4 if your Reflexes > opponent's Perception
Implied Blade 4 Reflexes 6 base damage with Eclipse (+ as opener or sword hilt)
Lethal Resolve 4 Will 10 +? With Cold Depths, may do some Evasion also
Snapping Chains 4 Strength 6 You probably won't break this chain, but other bonds may not be so strong
Spinning Surprise 4 Strength 3 +4 as a filler
Stalk Through Snow 4 Strength 3 + damage vs. or with Etheric
Sudden Savagery 4 Strength 4 +? damage following Ranged
Hunting Dash 4 Strength 3 more with special conditions
Taze 4 Reflexes 1 Stuns as closer with taser
Top Hat Trick 4 Reflexes 3 +5 with trick top hat, or deals other types of damage
Acidic Ecofuel 5 Perception 1 +damage with Ecofuel flamethrower
Channel Inspiration 5 Will 10 Only with Inspired Movements active
Emotional Glow 5 Strength 0 Requires Moodlight Glove
Fuming Acid 5 Reflexes 8 +5 if following melee or ranged
Raider Ambush 5 Perception 3 gives Raider Targeting, less effective on repeat use
Spear Throw 5 Reflexes 3 can do melee or ranged damage
Stage Magic 5 Reflexes 14 with stage wand, and Stealth Power the lowest
Dirty Trick 6 Reflexes 4 +4 if first use this combat
Dragonblood 6 Reflexes 4 +4 as opener
Feathered Ice 6 Reflexes 2 +6 while Etheric or "high ground"
Freezing Slurry 6 Reflexes 6 +? vs No Organs or snowmen?
Hidden Pain 6 Reflexes 3 +dam following Fire or Dance of Ashes
Opportune Raid 6 Perception 4 +dam with raider mask; does Ranged unless SP is higher
Skittering Hand 7 Will ? "Grab from a distance"
Tesla Coil 7 Perception 7 "Most effective when you can pin down your target"
Raven's Eyes 7 Will 14 Following 2 Stealth techniques
SDNano 9 Perception 4 +4 as opener, chance of more damage at end of combat
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