Steel Rocket
Technique
| Image | ![]() |
| Description | A slow rocket delivering a fire attack |
| Chain | 7 |
| Type | Fire |
| Attribute | Perception |
| Base Damage | 12 |
| Hidden Flags | (Science Technique, Likely but currently impossible to test: Rocket Technique) |
| Special | Deals reduced damage against foes in heavier armor and can be evaded easily |
Attack Summary
| Condition | Base Damage |
Notes |
|---|---|---|
| Normally | 12 | |
| You fire a rocket at <opponent>. It punches through <opponent's> defenses, exploding for <x> damage. | ||
| Against heavy armor | 7 | |
| Your steel clad rocket slams into <opponent's> armor and explodes for <x> damage. | ||
| Vs. Evasion | — | (including underwater) |
| You fire a rocket. It travels slowly towards <opponent>, but <it> manages to avoid it. | ||
| With Engineer Explosives | 17 | |
| You fire a rocket at <opponent>. It punches straight through <opponent>'s defenses, exploding violently for <x> damage. | ||
| With Engineer Explosives against heavy armor* | 9 | |
| Your rocket slams into <opponent>'s armor and explodes into white hot steel shards for <x> damage. | ||
| While Underwater | 0 | |
| Your steel clad rocket putters slowly through the water and explodes near <opponent> for <x> damage. | ||
* With Engineer Explosives, seems to be a higher threshold for what is considered "armor". See discussion for spading in progress.
Sources
page revision: 26, last edited: 30 Oct 2021 14:47
