Striding Hut



Encounter Conditions

Initial Text

That hut… that strange hut makes its way across the landscape with even strides.

The landscape is wrong too. Perhaps you were distracted for a moment by the life-sized hut with over-sized chicken legs making its way through your field of vision… in fact, that seems quite likely, but the landscape reminds you of distant lands, the sorts you only see in television shows.

Rational people would turn their backs on this obvious hallucination, but reason has not been your most sterling guide of late.

Summary of Choices

  1. Climb aboard - Gain ancient mortar and pestle, or with the mortar equipped learn instances of Pestle Surprise
  2. Watch it pass - Gain 5 XP in both Perception and Will
  3. Leave it be - Walk Away

Choice Text and Results

Climb aboard

You enter the strange hut, exploring its interior. Nothing really grabs your attention, although there are some old cooking supplies.

You grab some on the unlikely chance they'll come in handy.

You found: ancient mortar and pestle

Or, with ancient mortar and pestle equipped:

You enter the strange hut, exploring its interior. Something… happened, surprising and violent and terrible, but the details slip between your fingers.

The memory fades quickly, leaving only a vague dissatisfaction and the knowledge that violence is the cure.

You learned a new Technique: Pestle Surprise (2-4)

Watch it pass

You watch the hut go by. It's… certainly strange… but at some level, perhaps truths cloaked in absurdity are less painful.

You've earned 5 XP in Perception

You've earned 5 XP in Will

Leave it be

Yeah, you have enough trouble in this world without borrowing any from… wherever that hut came from.

See Walk Away

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