Targeting Cameras
Routine
Image | |
Type | File System |
Responses to Functions
Function | Message | U | Result |
---|---|---|---|
1-2 Offense, Defense, Command (including wideband), Other |
The targeting cameras seem primarily interested in external threats, rather than the kind you're posing at the moment. Unless, of course, they can figure out where you're standing. | 0 | |
3+ Offense | You take out the targeting cameras. Well, at least they should be blinded for the time being. You can't imagine it'll take long for them to boot those back up, though. |
4-9 | Gain 2 XP, removes routine |
Wideband Assault | You take out all the cameras in one wideband blast. Well, at least they should be blinded for the time being. You can't imagine it'll take long for them to boot those back up, though. |
0 | Gain 2 XP, removes routine |
Command (understanding communications) | You push out some false signals trying to convince the system's nodes to attack each other, but they see through your ruse with depressing speed. | ? | |
Wideband Command, after understanding node communications? | Even the targeting system seems integrated into the strange code, particularly the friend and foe recognition. It's a simple matter to convince the nodes that they're each others' enemies. | Gain 4 XP, Disconnect, remove encounter for the day | |
View (regular or wideband) | This is probably the most "normal" part of the system. It almost looks like it's been written by a programmer in a cubicle somewhere, which is sort of refreshing. In any case, it's on the prowl for intruders… although how it gets into intruders starts to get back into the weirder code. Hmmm. |
? |
Active Responses
Every round, you also get:
The targeting cameras are sending up alarms all over the system.
(If the total site alert is > 13, gain +2 Unsubtle, otherwise gain +1 Unsubtle)
Sources
page revision: 17, last edited: 01 Jul 2016 21:30