Taze

Technique

Image taze.jpg
Description A stealth attack that can stun opponents
Chain 4
Type Stealth
Attribute Reflexes
Base Damage 1
Special Stuns as the closing Technique in a Chain (with at least one before it) with the right weapons

Attack Summary

Condition Base
Damage
Base
Defense
Notes
Normally 1 (Stealth) -
You shock <opponent> for <x> stealth damage.
With a taser weapon 3 (Stealth) -
You taze <opponent> for <x> stealth damage.
With a taser weapon, as a closer 3 (Stealth) 3 (M)
You taze <opponent> for <x> stealth damage.
<Opponent attacks>, but you force back opponent for all but x damage.

Stuns opponent, replacing their next technique with:
<Opponent> shakes violently from the electrical current.

And, if opponent is electric, also stuns opponent for the pass after that, replacing their next technique with:
<Opponent> stands stock still. Smoke pours out of its circuits as they try to compensate for the jolt.
With a taser weapon, while underwater 1 (Stealth) Takes precedence over above results. Cannot stun.
You taze the water, catching <opponent> for <x> stealth damage,
With a polar cable 3 (Etheric) (works underwater)
You shock <opponent> with an icy chill for x etheric damage.
With a polar cable, as a closer 3 (Etheric) 3 (M,E) (works underwater)
You shock <opponent> with a paralyzing chill for x etheric damage.
<Opponent attacks>, but you force back x of the damage.

Stuns opponent, replacing their next technique with:
<Opponent> freezes in place from the current.

Sources

Winning a fight with any taser weapon/gadget equipped and using Kidney Punch (non-vs.-Melee).

Used By (Opponents)

Call Center Worker
Flesh Mannequin (polar cable version)
Serving Drone

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