Techniques
Techniques are your combat abilities. For general information on using Techniques, check this page.
To summarize:
- Combat works similar to a card game, where each Technique (ie. an action you can do in combat) represents a card.
- You learn copies of techniques through a variety of way in the game (using items, fighting opponents, finding encounters, etc).
- Those instances are now available to you to add to your 'deck'. The number of techniques in your deck can be changed on the Techniques pane.
- When you enter combat, you draw 5 techniques randomly from your deck to form your 'hand'.
- You can play as many techniques as you like in a round of combat, as long as they form a series of ascending or descending numbers (eg. 1-2-3 or 6-5-4-3).
- Any techniques in your hand that you didn't use that round carry over to the next round, and you draw more techniques from your deck to bring your hand back up to five.
- If you run out of techniques in your deck and hand, you lose the fight automatically.
- At the start of the next combat, you reshuffled your Techniques and can use them again.
- Minimum of 15 techniques in your deck.
- Maximum of 999 of a particular technique in your deck. The total number of techniques in your deck can exceed 999 if you use several different kinds of techniques.
- If you attack with Do Nothing or a blank hand, you discard your hand and draw five more.
For details of the combat system see here.
Types of Techniques:
- Etheric
- Evasion
- Fire
- Melee
- Ranged
- Stealth
- Unclassified ('None')
- Also, Direct damage which often comes from Unclassified.
- Technique Flags
- Noncombat Use For Techniques
- Unlockable Techniques
- Techniques That Unlock Other Techniques
- Techniques That Enhance Other Techniques
Techniques are also assigned an attribute. Techniques become more effective and damaging as the relevant attribute increases.
See also:
- Techniques By ID
- Techniques Testing
- Techniques only opponents use
- Technique Forms
- Techniques that need damage spading
Legend (technique derived from) | |
---|---|
Limited time content | Quests |
Unearthly | Quest derivatives |
Unearthly derivatives | No trade |
Not learnable | Other |
Techniques
Note: Most Limited Time Content techniques are still obtainable through use of items traded in the Omnimall, or through seasonally-repeating rewards.
See also:
- Techniques By Chain/Type (automatically generated — can be slow to load)
- Techniques By Chain/Attribute (automatically generated — can be slow to load)
- Techniques By Type/Attribute (automatically generated — can be slow to load)
- Techniques Alphabetically (automatically generated — can be slow to load)
page revision: 351, last edited: 24 Nov 2024 00:43