Tinkering With Speakers

Image

Speakers.jpg

Encounter Conditions

Halloween 2016

Initial Text

You find a young man tinkering with the speakers. He seems to know roughly what he's doing, but doesn't really have a lot of help or supplies.

Summary of Choices

  1. Lend a hand - gain 2 XP in Will, progress toward party music
  2. Talk music - nothing, or with various songs playing, gain 20 more duration
  3. Add some thick cabling (with thick cabling in inventory) - progress toward party music
  4. Kill him - fight Hipster
  5. Leave him be - Walk Away

Choice Text and Results

Lend a hand

You help them run some cabling and adjust the speakers. They seem to know more about the speakers' details than you do, but they're not terrible at giving directions.

You've earned 2 XP in Will

Talk music

Hipster.jpg

You talk a bit about music. He suggests dropping by Jess to "pick up some fresh tunes."

Or, with Emerald Gift or Emerald Search active:

Hipster.jpg

You talk a bit about the Emerald Gift. After a while, the conversation veers to Emerald Search. "I hope they manage to live up to the Gift at least a little. I'm thinking we could listen to some of their tunes once we get all these working."

With Emerald Gift:
You've earned 5 XP in Will

With Emerald Search:
You've gained 20 duration of Emerald Search.

You've earned 3 XP in Will

Or, with First Voice active:

Hipster.jpg

You talk a bit about the music you're listening to. He seems drawn in by the implied tale of woe, suggesting you should play some once all the speakers are working.

You've gained 20 duration of Ocean Voice.

You've earned 3 XP in Will

Or, with Cavern Chimes active:

Hipster.jpg

You talk a bit about the music you're listening to. He seems interested by it, suggesting maybe you should run some through the speakers once everything's in place.

You've gained 20 duration of Cavern Chimes.

You've earned 3 XP in Will

Add some thick cabling

You drop off some thick cabling and stay long enough to help running it, which seems to help the process.

Kill him

You rush in, before notices you approaching. He seems shocked, torn between defending himself and running.

(Fight a Hipster)

Leave him be

Hipster.jpg

You leave him to work on the speakers.

See Walk Away

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