Unearthly Item Buying Guide

How to Use This Guide

The Rankings

Unearthly Coin (Always Available)

Seasons Remaining: Always Available
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Recommendation Buying and keeping one is strongly recommended unless you are done with your initial run and never plan on resetting, but more than one is overkill.

If you're speedrunning, you'll probably want an unearthly coin equipped for much of the early going. The +3 to all attributes is immensely useful when you're weak and newly reset. In addition, "coinfishing" gives you access to one giant pike a day, which is an excellent way to fill your Hunger and ensure you have enough energy to meet your milestones.

Once your attributes are relatively high, the bonus becomes less significant and you'll probably be using this to fish for giant pike and/or mud eels once a day.

The coin effects from making morally fraught choices with the coin equipped are more interesting than useful except in rare circumstances.

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Season 50 Items

Wispy Hospital Pants

Seasons Remaining: 1 - LEAVING SOON
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Recommendation Highly recommended. Well worth having for the bonus Eclipse Duration alone. In addition, these pants are absolutely jam-packed with content, including an avatar.

The third member (along with the dusty clipboard and orbital watch) of a trio of related items, the wispy pants also stand up pretty well on their own. No other pants give a bonus to Eclipse Duration, and the bonus for these is substantial — great for conserving Body both in-run and in aftercore. That's a good thing, because the many encounters these pants unlock require you to be Etheric.

In run you probably won't be getting many of the dusty encounters, but they don't take Energy so they might at least get you some free XP. There are better pants for Etheric Defense, but you won't have them available from the get-go in a reset run.

There is enough content associated with the hospital pants to keep you busy for literally weeks in aftercore, and that's not even taking potential interactions with the other dusty items into account. You have to devote a fair amount of Energy to getting all the way to one of the untradeable item rewards, but with a bit of planning you can combine doing that with other tasks (at least, ones that don't require specialized pants).

There's no question that there's unfound content lurking somewhere in these, but even if you aren't interested in looking for it you won't want for something to do with your turns if you have these. In a game that's more or less all about Eclipse you'll be taking a fair amount of it, and you'll want to be wearing these pants when you do.

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Bloodied Coat

Seasons Remaining: 2
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Recommendation A solid defensive item for resetting, and the only game in town if you want Ranged Power from a shirt.

For starters, this coat is the best (currently, the only) shirt for Ranged Power. Even if you are planning to use a different combat style, though, the Etheric Defense and Will this coat grants as base bonuses will be welcome in a reset run.

Bloodied Dodge is a moderately useful defensive technique for resetting, marred by not defending against Ranged techniques. Still, at chain 5 it combos with Dive for Cover, letting you start a chain with two Evasion techniques in a row. Alternatively, it can free up the chain 4 spot for an offensive technique without leaving you a sitting duck. If despite the coat's defensive advantages you fall below 50% of your maximum HP, it'll only make the coat's techniques stronger. Thanks to Bloodied Draw, the coat pairs well with a pistol, so this season the smoldering gun (see below) is a nice complement to it.

Kinak hasn't said whether there's unfound content associated with this item.

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Smoldering Gun

Seasons Remaining: 3
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Recommendation Good mostly at the start of a run when resetting. Will be handy to have when Metroplex Day rolls around.

As a pistol, this is obviously most helpful for Ranged decks, but many of the opponents you'll be fighting in a reset run are human, so the gun will give small bonuses for other combat styles. That said, even for Ranged fighting, and even against humans, the smoldering gun is outclassed in terms of Ranged Power by midgame weapons like the Midgard MK9.

You will have to be careful getting Etheric with this equipped, as the Shot Specter can be a tough opponent in-run. If you can beat one, though, the reward is a substantial amount of XP and the powerful Spectral Smoke technique. Getting Smoldering Shot requires a mix of Ranged and Fire, which is tricky to get early in a run. It gets most of its power for following other techniques, so you'll need to get some kind of chain 3 defensive technique (Shield Block?) or use it in descending chains that don't kick off with an Evasion technique to have access to its most damaging forms.

This item does not have enough raw power to stand out as a weapon for aftercore uses, but as a source of smoky techniques it could potentially be very useful for defeating the Smoke Dragon come Metroplex Day.

No word from Kinak about whether there's unfound content associated with this item. Two techniques and an opponent is comparable to content from other one-coin items, but there may be more.

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Encyclopedia of Bugs

Seasons Remaining: 4
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Recommendation Recommended. Good for Will XP and strong, long-lasting buffs both in and out of run, plus a shot at equipment, furniture, and techniques.

Using this item gives you the Eye for Bugs skill permanently. Once you have it you'll have access to it regardless of season, so like all unearthly skills it's a particularly good value for the money.

At the start of your run you won't be have access to what you need to buy or make bug cages. But since trying to catch a bug doesn't cost Energy, you'll be building up your skill at catching bugs while getting free XP in Will while you're waiting. Since Will is the hardest attribute to build up early in a run and is usually what holds back your HP total from growing, even this is pretty handy.

Other than choosing to get Etheric or stay sober, you don't have much control over which bugs you encounter. But while you can't count on encountering any particular bugs, all of the encounters are good. The Etheric-only bugs are just particularly exotic catches, not combat encounters, so you don't have to worry about this skill getting you beaten up.

The rarer bugs give techniques, furniture, or equipment. (The shield bug is notable for being tied for best in slot for Melee Defense, and unlike its competitors doesn't require additional effects or other equipment to get there.) These items are a nice bonus in-run, but you can't plan your run around getting one. Post-run you only need to catch the equipment and furniture bugs once, so the skill's real value is in the effect-granting bugs. The effects are long-lasting and useful, and, unlike effects from some other unearthly skills, quite friendly about switching around. The 25 credits for a cage (or an energy and a frayed cable crafting one) is a relatively modest cost. And if you don't want to pay it, you always get the free Will XP.

Kinak has said there's still some unfound content with this item. Perhaps an avatar?

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Raider Mask

Seasons Remaining: 5
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Recommendation Packs a lot of Ranged punch early in a run, and a source or high-chain stealth techniques

The base bonuses on the mask and the techniques it gives are all about offense. Raider Ambush is pretty easy to learn even early on, and the Raider Targeting effect it gives is a massive boost to your Ranged Power. The effect only lasts for your current fight and won't kick in until at least the second round of combat, so you'll mostly notice it in longer, tougher fights. Happily, that's also when you'll need it most. Raider Shooting is not hard to learn if you are siding with Carlos (which you probably are if you're using this item, since it doesn't boost Melee at all), and gives you a chain 7 technique you can use to start making longer chains.

Post-run the base bonuses aren't bad: tied for best-in-slot for Ranged Power and competitive on Stealth Power. None of the techniques it grants are hard to get post-run and they open up some possibilities for combination Ranged/Stealth decks. This is more an item for resetting than high-end gang warfare, though.

Kinak hasn't weighed in on whether there is unfound content associated with this item. Three techniques is about par for a one-coin item, but it's possible there's more content to be found here.

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Legacy Items

Shifting Maze

Seasons Remaining: Legacy Item - Available This Season
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Recommendation Provides chance of choice encounters, and an optional challenge with an avatar as a reward

Chance of choice encounters is extremely useful, both in and post-run. The bonus is equivalent to having an ad spider running on a computer, making it tied for best in slot. The Evasion Power also doesn't hurt. The fights within the maze won't happen unless they're activated, making it safe to use even while etheric. Once you are ready for the fights, the opponents can drop useful items (clear draught for medicine and maze fang for the Envenomed Fang technique stand out), and eventually a fair bit of XP. The fights can become difficult, but if you endure and make it to the 36th floor you unlock the Maze Explorer avatar.

Kinak confirms that there is no unfound content associated with this item, and we have a solid handle on its mechanics too.

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Midgard HGS Prototype

Seasons Remaining: Legacy Item - Available This Season
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Recommendation Helpful for Ranged fighting and quite contentful for a one coin item

There's little or no trade-off to installing this in-run, since there's little competition for furniture slots. It guarantees at least one dose of the helpful Flickering Game effect each day, with the possibility of more if you are willing to get and sacrifice some Sugar Rush or Pep In Your Step. The +2 Ranged Power from this effect obviously matters mostly for Ranged decks, but the +2 Etheric Defense is nice for all the usual applications (fighting Saber, etc). However, you do need to plan ahead so that using the prototype coincides with visits to Southside for other reasons if you want to avoid exceeding your budget for Metros rides. The fact that you need to physically travel to your apartment to use the HGS also limits its usefulness for prepping for the Fifth Floor, since you can't just leave the Damaged Buildings and pick up again where you left off. Also, you need to be careful about getting the effect if you are planning on going Etheric, because you might then encounter hologame gangers, whose Stealth attacks will likely be hard to avoid.

The Hologame Shooting technique is moderately handy. With Flickering Game active, it's better than even the closer version of Short Burst, which can help when you want to incorporate chain 7 techniques like Stream of Needles or Full Auto into your deck and need filler instead of closers at chain 6. It is probably not worth spending extra energy (and possibly Body on Etheric) to fight the Hologame Ganger opponents and so you can get the Hologame Meditations effect (from the pendant model). Moreover, except in a very long run, you are unlikely to be able to amass enough page models to make a hologame tome. (The tome is notable for giving Etheric Defense from a program without requiring a neural link.)

Rocksplitter Shot is a solid technique but it takes a substantial amount of effort to obtain. You'll probably only want to get it if you're settling in for a longish aftercore stint. Disappearing Switchblade is not too hard to get and quite powerful in a low-chain Stealth deck.

Kinak confirms that there is no unfound content associated with this item, and we have a solid handle on its mechanics too.

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Season 51 Legacy Item Sneak Preview

When next season rolls around, the current legacy items will leave Zack's House of Coins and be replaced by two new ones. If you go talk to Zack and ask him "What are you trading?", then "Cleaning House?", and finally "What do people want back?", you'll have the opportunity to vote on which legacy item you'd particularly like to see available again. The top two choices will be available in the upcoming season. Have your say and get a voting sticker for your trouble!

Here are the contenders:

Red-Lensed Goggles

Seasons Remaining: Candidate for Return Next Season - Vote Now!
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Recommendation Strongly recommended. Lots of fun and overflowing with useful content.

The +4 to Perception from this item can be helpful for getting full damage from Ranged techniques in the early game, and can be helpful for passing some stat tests. In-run you have to go a bit out of your way to get the Red Lenses effect that unlocks most of this item's content. That said, it may be worth dabbling in Science to get the fused breastplate and some of the other goggles-only craftables.

Post-run, this item does a great deal towards making Fire a viable combat style, both because it gives a relatively hard-to-get direct bonus to Fire Power and because it grants the powerful Chemical Mixture technique. (If you're not worried about your opponents responding in kind, you can go all-out and tote around tamed fire too.) Since many fire techniques damage multiple opponents, this item can be especially useful for vigilante justice gang warfare encounters. (This can also be a good way to get the nifty mad scientist avatar.) If that's not enough, destroying your foes with Science while wearing the goggles gives you a hefty bonus to XP earned.

If you're done with your run and planning to hang around for a while, there are several techniques you can learn from doing Science you'll almost certainly want to add to your repertoire. In addition to Chemical Mixture, there's solid chain 6 filler in Considered Shot, and Jacob's Ladder with its powerful stunning effect.

Unsurprisingly, the goggles unlock a lot of crafting options. One highlight is metallic oil, which lets you fight the Kraken and harvest its massive tentacles or, if you are more peacefully inclined, to catch silver darters. Either way, you get ingredients for delicious and Energy-packed sushi.

If you're coding, the Fractal Understanding effect gives a bonus to Code Finesse could allow you to pull off a tough hack that would otherwise be out of reach. Fractal code can also be used to make several useful Novos programs.

If the idea of mad science holds any appeal at all to you, you will definitely enjoy this item. Muahahaha!

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Antique Floor Mirror

Seasons Remaining: Candidate for Return Next Season - Vote Now!
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Recommendation Months in the making and well worth having. This item is packed with content and still has unplumbed depths.

The first unearthly item that costs three coins, this item is loaded with content. In-run, where furniture is scarce, there's essentially no downside to installing it. The stat boosts from the various "perspective" buffs are large and potentially useful. If you are willing to spend energy playing around with the mirror, you can gain stats quite quickly. This may not be optimal for minimizing day- and turncount, but it can definitely help with some of the more arduous conducts. The mirror-handled pistol and the postapocalyptic spear are good weapons in their own right and can yield the Mirror Shot and Mirror Strike techniques respectively, but getting the empty shards to make them in-run would be difficult.

Post-run, this item is a fountain of stats. It's also the source of a fair number of craftable items, some of which are extremely powerful, e.g. the ruby apple, or the mislit rusted sword and the amazing Clashing Blow technique it grants.

There is almost certainly much more about this item that we have yet to discover.

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Dancing Hut Figure

Seasons Remaining: Candidate for Return Next Season - Vote Now!
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Recommendation Helpful in niche situations in-run.

This item faces some stiff competition for its equipment slot. In-run, it's probably most useful if you are using Melee techniques, since your Strength will probably be increase faster than your Will, which means this item's Will bonus will likely increase your maximum HP. Also you can pick up a few instances of Stomping Dance if you burn The Stash in the Sewer Hideout with this equipped. That gives you a better all-around technique for chain 1 than Jab, even when you don't have Dancing Hut active. (It also beats Ghoul Bite if you have an air filter equipped.) This allows you to make 4-chains relatively early in your run.

The Dancing Hut effect can be useful for rushing Shard or having enough Reflexes to run away from Dr. Johnson after getting his recording if you're wearing a heavy containment top and/or heavy containment pants. It might also help with the Low Road if you have access to good Will buffs. In general, though, since occasions for getting Etheric in-run are few, this will not likely be your go-to gadget for much of your run.

Post-run you may well be Etheric more often, but you'll also probably have a wider variety of techniques to choose from as well. Since all energy of the Dancing Hut effect is lost if you unequip the item, you also have to be careful when using custom outfits for First Aid, Eclipse Duration, etc. lest you inadvertently get rid of the buff. The Grinding Mortar technique is quite easy to get and is notable as one of the few low-chain Etheric techniques.

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Tattered Horror Paperback

Seasons Remaining: Candidate for Return Next Season - Vote Now!
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Recommendation A good source of cyberware in aftercore if you are willing to be patient

This item grants a skill, Patchwork Dreams, that will be available even when the tattered horror paperback is out of season. Even, so, it is unlikely to be of much help in-run unless your run lasts for an unusually long time. Making cyberware in the Massive Glass Tube takes several steps, and even getting an experimental beaker requires at least two trips to the lab.

Even post-run, deliberately trying to make the lab show up is somewhat slow and frustrating, but if you are content to go about your normal aftercore business and visit the lab when it happens to show up, you will gradually acquire the lab's special cyberware (and, if you install it, associated techniques) at an extremely modest cost. Some record-keeping would be helpful if not absolutely required if you want anything other than experimental beakers or capacitor plugs, though.

Multiple pieces of cyberware can be queued up in the Massive Glass Tube at once, and if you grow all six pieces you can then fight a Stitched Creation. Winning this fight unlocks the Whipstitched Avatar.

Kinak confirms that we have found all of the content associated with this item (although there may be "some meta stuff", whatever that means).

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Trick Top Hat

Seasons Remaining: Candidate for Return Next Season - Vote Now!
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Recommendation Helps to shore up stat weaknesses and provides stealth power in the hat slot, with a technique that can help your XP balance

The bonus to your lowest stat opens up some strategic possibilities, and you will always get at least something out of it thanks to the +2 stealth power on the hat itself. That also makes it a pretty decent option for stealth power in the hat slot with no penalties. Getting a wicked knife through a gang smuggler is pretty straightforward and gives you a combined +7 to your lowest stat. This will often be Will, and that bonus is enough to, for instance, pit your will against the Evil Eye In The Park and succeed. It can also shore up a weakness when it comes time for the Two Roads, though at the cost of not having an air filter.

Top Hat Trick is a neat technique, some forms are Undodgeable, and it can help you to earn XP in a stat you're lacking in, but overall it's not particularly powerful. And in the after-game the stat bonuses from the hat become less significant over time, though it might help you boost your HP a bit if you're focusing on stealth anyway.

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Wondering if there are currently-unavailable unearthly items you might want to save up for? See a player who has been around for a while sporting something neat and want the skinny on it? Check out the legacy unearthly item reviews.

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