This page documents what happens happens when you click the Use the Midgard Player, and how to get the various music effects from it.
The unlocked Midgard Player, monitored Midgard Player and gold Midgard Player function the same as the base form (except where indicated).
Effects
Feeding data to a Player will give you turns of a music effect —results vary depending on what kind of music, if any, you already have active. In all cases, the data/programs you feed to a Player will be consumed. Feeding data to a gold Midgard Player will yield a 50% bonus to the duration of the effect gained.
Some of the effects you get are randomized per beta reset, but will remain consistent day-to-day for the duration of that run. Additionally, feeding it any program that uses Fractal Code will re-randomize the player (see below).
Terminology
There are 6 different harmonies (and corresponding seeds) which all start with the letter 'S'. These are random, so we will call them SH1 through SH6 (and corresponding SS1 through SS6). You will have to do a bit of experimenting to figure out exactly which one is which for your particular character. The 6 S___ words are Sniper, Shrieking, Suspicious, Static, Suspenseful and Stalking.
- For example: If the Sniper Harmony works out to be SH1 in the charts below, SH1 will always be Sniper Harmony, and SS1 will always be Sniper Seed (for this reset).
Also note: Orderly Code (pre-Novos) is equivalent to Secured Transmission Functions (Novos). Midgard Internal Code (pre-Novos) is equivalent to Spectrum Transmission Functions (Novos).
Last note: In tables below there are several abbreviations for results, listed here (for full text, see Messages From The Midgard Player.
Shorthand | Message | Result |
---|---|---|
"ex" | "weaving in existing" | Adds to turns of current music. Normally +10 turns, or +15 with gold player, or more for "complex" code |
"pro" | "chitters in protest" | Lose all turns of music playing, and gain 10 (or 15) of one of the four base seeds (Hurried/Metered/Ponderous/Uneven) |
"fb" | "shrieking feedback" | Lose all turns of music playing, and gain 10 (or 15) of one of the four base seeds (Hurried/Metered/Ponderous/Uneven) |
"weaving in existing" | Any other result listed gives the "weaving in existing" message but upgrades your music to a new type. You get the number of turns of the old music you had plus 10 (or 15) |
Seeding with no music playing
(not random)Seed Data | Result |
---|---|
RCon | Uneven Seed |
RSpd | Hurried Seed |
RStr | Ponderous Seed |
RPau | Metered Seed |
RBtz | Blitz Seed |
Anything else | pro |
Seeding with base Seeds playing (Hurried/Metered/Ponderous/Uneven)
Current music | Seed Data | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(not random) | (random) | ||||||||||
A | B | C | D | E | F | RCon | RSpd | RStr | RPau | ||
Uneven Seed | ex | pro | ex | pro | pro | ex | ex | SH1 | SH2 | SH3 | |
Hurried Seed | ex | pro | pro | ex | ex | pro | SH1 | ex | SH4 | SH5 | |
Ponderous Seed | pro | ex | pro | ex | pro | ex | SH2 | SH4 | ex | SH6 | |
Metered Seed | pro | ex | ex | pro | ex | pro | SH3 | SH5 | SH6 | ex | |
Blitz Seed | pro | pro | pro | pro | pro | pro | ex | ex | ex | ex |
Seeding with S___ Harmonies playing
Current music | Seed Data | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(random) | (random) | ||||||||||
A | B | C | D | E | F | RCon | RSpd | RStr | RPau | ||
SH1 | SS1 | pro | pro | pro | pro | pro | ex | ex | fb | fb | |
SH2 | pro | SS2 | pro | pro | pro | pro | ex | fb | ex | fb | |
SH3 | pro | pro | SS3 | pro | pro | pro | ex | fb | fb | ex | |
SH4 | pro | pro | pro | SS4 | pro | pro | fb | ex | ex | fb | |
SH5 | pro | pro | pro | pro | SS5 | pro | fb | ex | fb | ex | |
SH6 | pro | pro | pro | pro | pro | SS6 | fb | fb | ex | ex |
Seeding with S___ Seeds playing
Current music | Seed Data | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
(random) | (random) | ||||||||||
A | B | C | D | E | F | RCon | RSpd | RStr | RPau | ||
SS1 | ex | pro | pro | pro | pro | pro | ex | ex | fb | fb | |
SS2 | pro | ex | pro | pro | pro | pro | ex | fb | ex | fb | |
SS3 | pro | pro | ex | pro | pro | pro | ex | fb | fb | ex | |
SS4 | pro | pro | pro | ex | pro | pro | fb | ex | ex | fb | |
SS5 | pro | pro | pro | pro | ex | pro | fb | ex | fb | ex | |
SS6 | pro | pro | pro | pro | pro | ex | fb | fb | ex | ex |
Advanced Seeding
(not random)Current music | Seed Data | ||
---|---|---|---|
Sec Trans Func/ Orderly Code |
Spec Trans Func/ Midgard Internal Code |
Protein Database | |
Static H/S | Unpretentious Harmony | ex | ex |
Sniper H/S | Focused Harmony | ex | ex |
Suspicious H/S | ex | Twisted Harmony | ex |
Shrieking H/S | ex | Whispered Harmony | ex |
Suspenseful H/S | ex | ex | Ocean Harmony |
Stalking H/S | ex | ex | Hidden Harmony |
Seeding Fractal Code
When feeding any program/data that uses Fractal Code, it will re-randomize the distribution of the S___ Harmonies and Seeds.
Additionally, if you have the unlocked-, monitored- or gold Midgard Player, it will reset it to the original form. Kinak says this is due to product design.