Watching Eyes

Routines

Image creepy-eye100.jpg
Type Defensive System

Responses to Functions

Function Message U Result
Offense ≥ 1 You crash the watching program while it reports your attack. 1+[unsubtle generated by batch] Gain 1 XP
(removes routine)
Offense ≥ 2, using Wideband Assault, low CF Your Wideband Assault crashes out the eyes, blinding the system in one stroke. 1 Gain 2 XP
(removes routine)
Offense ≥ 2, high CF You crash the watching program before it's even able to report your attack. 0 Gain 1 XP
(removes routine)
View ≥ 1 You examine the eyes. They seem to be a basic Watcher, a program designed to record your attactivities and verify if you're up to no good. They can't hurt you, but they can report what you're up to to programs… or people that can. 0
Other The eyes passively report your commands. 1
  • High Code Finesse takes priority over Wideband Assault.
  • Offense takes priority.
  • View without Command takes next priority.
  • Command, Command+View, Defense, and Null count as Other.

Active Responses

Every round where you generate at least one unsubtle, you also get:

If (Offense ≥ 1)

The system's watching eyes focus their attention on you.

(+2 Unsubtle - possibly dependant on Offense used)

Otherwise

The system's watching eyes hone in on your disturbance.

(+1 Unsubtle)

Neither message triggers on a round where you crash the eyes.

Sources

Metroplex U Lab
Novos News Network
Kumachikun Development
others

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