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Encounter Conditions
- before seeing evacuation order for the day
Initial Text
You run into two workers standing at a water cooler. You could say they're having a discussion, but it really just looks like the man is rambling on about his exploits while the woman looks around for a chance to end the conversation.
Summary of Choices
- Cut in (good) - various results in outfits
- Ask about the vault - various results in outfits
- Jump them (evil) - Fight office worker (Male) and office worker (Female)
- Watch them - Gain 2 XP Perception
- Keep walking - Walk away
Choice Text and Results
Cut in (Good (1))
You cut between them, disrupting the flow of conversation. They both make their excuses and leave, one seeming relieved at the development.
Or, in Office Worker outfit:
You cut in, breaking the flow of conversation. The woman vanishes back into the cubes, while her counterpart vomits up information as though he's trying to impress you.
Well, at least his ramblings about coworkers and departments will help you find your way around.
You've earned 3 XP in Perception
Or, in a Midgard Security outfit:
The man coughs nervously. "Yes, sorry, off course, officer."
He withdraws as fast as he can without climbing over the cubicle walls.
You've earned 3 XP in Will
Or, in a containment suit:
They both pause for a moment on seeing your containment suit, then swiftly withdraw from the area. It's strange… normally people would ask questions.
It was almost like they're expecting folks in containment suits to burst in.
You've earned 3 XP in Will
Ask about the vault
They exchange a glance, then both laugh off your question. The woman explains that the vault is just an urban legend among the workers, nothing to be worried about.
Or, in a Midgard Security Outfit or Office Worker outfit:
The woman takes the opportunity to break off the conversation, guiding you through a maze of cubicles before she admits she doesn't know exactly where it is either. Apparently the location is supposed to be secret, even from the employees.
From the way she talks about it, you're not sure if she's ever been there. Either way, she's not ready to let her curiosity get the better of her.
Or, in a containment suit:
They drop their conversation from before, exchanging a concerned look. The man begs off back to his desk, leaving her to give you directions.
From the way she explains it, they're not exactly sure how to get down there. It doesn't seem to be on any of the maps and, officially, nobody is supposed to acknowledge it's existance. But she gives you her best guesses as to its location.
She doesn't seem surprised that they'd need someone in a containment suit, however.
Jump them (Evil (3))
You dive in, pinning both of them in the corner with the water cooler. If they want to get out, they'll have to get through you first.
(Fight office worker (Male) and office worker (Female))
Watch them
You watch the conversation, with the woman growing increasingly annoyed until she finally finds an excuse to break away.
You've earned 2 XP in Perception
Keep walking
You leave them to their business. The man gives you a conspiratorial nod.
See Walk Away