Waterfront (Before Quest)
Combat Encounters
This is the right side of The Docks area.
Note: This area has a different set of encounters after completing the Docks Quest, see Waterfront.
This area counts as on the shore, aboveground, outdoors.
Legend | |||
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Combat Encounters | ![]() |
Etheric only |
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Noncombat Encounters | ![]() |
Non-Etheric only |
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Choice Encounters | ![]() |
Requires Fishing pole |
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Gang Warfare Encounters | ![]() |
Can lead to a Hacking Encounter |
Combat Encounters
Noncombat Encounters
Encounter | Results | Notes | |
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Singing Fish | Gain 10 energy of Ocean Song | Does not show up while under Fae Sight |
Enough Shaking Down | 3 XP Will, only after shaking down 5? dockhands? |
Choice Encounters

- Sit down to chat - Get a cup of Joe
- Charge in with guns blazing - Fight two dockhands
- Collect the Fangs' debts (only when helping Fangs in Docks quest) (evil) - Fight a Dockhand or gain 15-20 credits
- Wander off - Nothing
- Interrupt the Deal - Fight 2 Dockside Gangers
- Charge In - Fight dock security and 2 Dockside Gangers
- Blackmail the Guard for Money - Gain 13-20 credits
- Blackmail the Guard for Information - Unlocks Dockside Sewers
- Leave them Alone - Nothing?

- Wait for a Opening (evil) - Get a stolen crate or crate of stolen medicines
- Get the Fang's Money (only when helping Fangs on the Docks quest) (evil) - Fight Dockhand or gain 15-20 credits
- Charge In (evil) - Fight Dockhand and Dock Security
- Wander off - Nothing
Gang Warfare
These encounters show up when you control an area through Gang Warfare (except where indicated):
Noncombat Encounters
Encounter | Result | Notes | |
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Your Cut | Get Omnitech supplies crate, smuggler's crate, damaged Zaibatsu crate or some crates of stolen goods | Only on the same day after making an example of a dockhand, replaces Crate Shipment, will not trigger if you ran away from the dockhand |
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Supplying Fortification | Converts one gang Profit to fortifications | Doesn't require control of the area |
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Consolidating Control (Waterfront) | Queue another defender | Only with less than 5 defenders and no one else to fight |
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Drive Demand (Waterfront) | Gain 4 XP in Reflexes, increase value of drugs or arms shipments by 1 | Agenda setting |
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Scavenge (Waterfront) | Gain 4 XP in Perception, 4-6? of: ancient candybar, circuit fragments, cup of Joe, half of a sandwich, knit cap, microcapacitor, My Little Idoru, old jacket, old fishing pole, pep pill, protein bar, riot baton, stolen crate, tattered newspaper page | Agenda setting |
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Security (Waterfront) | Queue extra gang warfare combat in area. If you have complete control, instead gain 33-39? hit points and 4 XP in Will | Agenda setting |
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Shakedown (Waterfront) | Gain 4 XP in Strength, 42-56? Credits, learn Throttle (sometimes) | Agenda setting |
Choice Encounters

- Get some crates
- The Zaibatsu - Gain damaged Zaibatsu crate
- The Omnitech - Gain Omnitech supplies crate
- The smuggler's - Gain smuggler's crate
- The unsorted - Gain 3-5 crates of stolen goods
- Nevermind - Nothing
- Make him an example - Fight a dockhand, who drops of the above options; triggers Cool Coin
- Get the Fang's Money - Gain 20 credits
- Wave him off - Nothing
Vigilante Justice Combat Encounters
Opponents | Encounter Text | |
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(Good (2)) Wandering around, looking for villains and oppressors to fight, you come across a good selection. Four dock security guards stand in a circle, beating a defenseless dockhand with their batons. You can hear his ribs cracking as you charge in. On Winning: With First Aid; note that first aid granted by effects doesn't allow you to heal others: You patch up the dock hand after the fight, preventing him from bleeding out on the docks. When he eventually awakens he clasps you by the shoulder. "You, you really saved my bacon there. Here… take this. It's all I got to thank you with. <My old lucky hat. Did me pretty well until today/My old lucky hat. Or so I thought/A flask of my mammy's special brew>." He forces the <hat/flask> into your hands, smiling widely. (Get lucky cap, unlucky cap, or special brew) Or, if you don't have relevant first aid: Unfortunately, before the fight, the dock hand took a great deal of internal damage. It'd take a better doctor to prevent him from bleeding out on the docks, so you make him comfortable. |
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(Good (2)) Three gangers have surrounded a dockhand, two holding him while the third threatens him with a massive hunting knife. When you speak up, the two gangers holding his arms let go and draw clunky pistols. The dockhand stutters something that was probably "thank you" as he runs off. (Gain massive hunting knife in addition to the usual drops) |
page revision: 25, last edited: 28 Dec 2019 02:44