Certain skills grant an extra bonus while near water. Currently the only locations that are considered "underwater" include:
- Lake Metroplex (North)
- Lake Metroplex (South)
- Oily Lake Exploration
- Anywhere while under the effect Submerged or Mysterious Waters
Legend | |
---|---|
Limited items | Quest items |
Unearthly items | No trade items |
Derivative unearthly | Normal items |
Things affected when you are underwater:
Skills
- Blessed of the Seas: +2 Etheric Defense
- Vassal Of The Seas: +2 Morale
- Warrior of the Seas: +2 Etheric Power
The bonuses to the skills are doubled since underwater also counts as While on the Shore.
Techniques
More Effective
- Channel The Deep
- Crystal Gate
- Distant Claw
- Frost Breath
- Lakebed Grapple
- Lash Out
- Lethal Resolve
- Pale Summons
- Project Shark
- Serpent Strike
- Shark Bite
- Speargun
- Sprouting Slime
- Watery Passage
Less Effective
- Brick Punch
- Clustered Shot
- Cover Fire (does not provide cover)
- Crushing Punch (if no diving ability)
- Demonslaying Blade
- Disruptive Shot
- Focused Burst
- Frag Grenade
- Full Auto
- Gatling Burst
- Incendiary Grenade
- Indirect Fire
- In The Sights
- Jacob's Ladder
- Juryrigged Rocket
- Lead Shot
- Live Grenade
- Live Wire (no stun bonus)
- Longarm
- Microrocket
- Practiced Step
- Precise Shot
- Power Strike
- Primitive Attack
- Quick Shot
- Rending Smoke
- Rain Of Bullets
- Shape Flames
- Short Burst
- Shotgun Blast
- Shotgun Burst
- Single Shot
- Steel Rocket
- Steady Shot
- Stream Of Needles
- Unexpected Grab
Ineffective
- Acid Splash
- Chemical Mixture
- Dynamite (except for special version from Check your Pockets)
- Fuming Acid
- Gas Grenade
- Molotov Cocktail
- Nitro
- NitroX
- Petrol Splash
- Pour Cleaner
- Spore Cloud
- Tesla Coil
- Tin Artillery
Other/Special
- Cloak Of Feathers
- Graveshot
- Leaping Dodge
- Life of the Party
- Necrotic Vial (does not work sober; more effective Etheric)
- Pyromancy
- Bullet for Ginn(?? - was noted on this page but no known change underwater)
- Bullet for Surt(?? - was noted on this page but no known change underwater)
- Bullet for Ymir(?? - was noted on this page but no known change underwater)
- Winged Hunter
Trying to run away while underwater gives the following message if you don't have enough diving ability:
You'd have a shot on land, but there's no way you can swim fast enough to get away underwater.
Fighting to a draw while underwater gives the following message:
You're both exhausted by the time you wrap up, heading your separate ways underwater.
You cannot use metallic oil, tin armored drone or tin soldier while underwater.
See Techniques Testing for a list techniques that are confirmed not to be affected while underwater and things that still need testing.
Spear Hunting is enhanced with diving gear but no explicit underwater bonus.